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<blockquote data-quote="Herobizkit" data-source="post: 3039168" data-attributes="member: 36150"><p>I gotta say, watching the exchange between Nightfall and Fenes, one thing becomes clearer about 3.x...</p><p></p><p>It puts the power entirely in the hands of the players.</p><p></p><p>Back in the 1e days, the DM was "The Man". What he said, went. Period. Sure, there was bickering, and a few people butted heads, and others didn't agree with the Way Things Were, so there were compromises made and everyone was happy, most of the time. D&D is a game, after all, and everyone should be having fun.</p><p></p><p>Then 2ed came, and game players more options. Options are good; it makes Joe Fighter and Fred Fighter a little different, in that one is now a Fighter with the Swashbuckler kit and the other is a Peasant Hero. Sure, they got a few more perks than your vanilla fighter, which was fine. And sure, you got XP for magic items *and* gold pieces from treasure, so advancement was MUCH faster once you came across a decent hoard of swag. Even with the advent of Skills and Powers, players became more free with the creative vision of their characters. But still... the power rested in the hands of the DM. The DM was responsible for doling out magical goodies, running the bad guys, and making sure the PC's sweated it out for that swag.</p><p></p><p>And then 3.x came along. Now, ALL the power is in the player's hands. Hundreds of prestige classes, gobs of new "core" classes, feats, and races to choose from. DM's are now unprepared to make accomodations for the player's desires, no matter how far out their requests seem. But that's ok, says 3.x, because we've already figured out how to control this new Player power with things like Challenge Ratings, Wealth by XP level, and by making sure that PC's fight their 13 fights a level. All you need to do as DM is run the fights, make sure the PC's aren't put up against anything too difficult, and if they are, make sure you give them the proper swag to defeat the creature. Oh, and make sure you give XP for "defeating" that 7th level Aristocrat NPC with a few successful Sense Motive and Diplomacy checks. And make sure you get XP for "defeating" that CR 4 trap, too. Still a game... but now, the rules have become softer, more forgiving. And as such, the DM must also become softer, more forgiving.</p><p></p><p>Choices are better than limitations, but too much of a good thing still spoils you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3039168, member: 36150"] I gotta say, watching the exchange between Nightfall and Fenes, one thing becomes clearer about 3.x... It puts the power entirely in the hands of the players. Back in the 1e days, the DM was "The Man". What he said, went. Period. Sure, there was bickering, and a few people butted heads, and others didn't agree with the Way Things Were, so there were compromises made and everyone was happy, most of the time. D&D is a game, after all, and everyone should be having fun. Then 2ed came, and game players more options. Options are good; it makes Joe Fighter and Fred Fighter a little different, in that one is now a Fighter with the Swashbuckler kit and the other is a Peasant Hero. Sure, they got a few more perks than your vanilla fighter, which was fine. And sure, you got XP for magic items *and* gold pieces from treasure, so advancement was MUCH faster once you came across a decent hoard of swag. Even with the advent of Skills and Powers, players became more free with the creative vision of their characters. But still... the power rested in the hands of the DM. The DM was responsible for doling out magical goodies, running the bad guys, and making sure the PC's sweated it out for that swag. And then 3.x came along. Now, ALL the power is in the player's hands. Hundreds of prestige classes, gobs of new "core" classes, feats, and races to choose from. DM's are now unprepared to make accomodations for the player's desires, no matter how far out their requests seem. But that's ok, says 3.x, because we've already figured out how to control this new Player power with things like Challenge Ratings, Wealth by XP level, and by making sure that PC's fight their 13 fights a level. All you need to do as DM is run the fights, make sure the PC's aren't put up against anything too difficult, and if they are, make sure you give them the proper swag to defeat the creature. Oh, and make sure you give XP for "defeating" that 7th level Aristocrat NPC with a few successful Sense Motive and Diplomacy checks. And make sure you get XP for "defeating" that CR 4 trap, too. Still a game... but now, the rules have become softer, more forgiving. And as such, the DM must also become softer, more forgiving. Choices are better than limitations, but too much of a good thing still spoils you. ;) [/QUOTE]
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