Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
D&D and the Implied Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gold Roger" data-source="post: 3044251" data-attributes="member: 33904"><p>Agreed, but it should be less law enforcement and more just the "leader" steping in and explaining why that idea won't work.</p><p></p><p></p><p></p><p>I actually don't run in a cacuum either. I only start it in one and fill in all that void the players left after making their character. Believe me there's still plenty of homebrewing, campaign secrets and setting exploration.</p><p></p><p></p><p></p><p>You actually state the problem here. The PC's are part of the setting. And if the DM is in absolute charge of the setting the players can't be really in charge of the PC's.</p><p></p><p></p><p></p><p>Oh, I don't mean that a game run another way can't be successful. I've run successful games your way as well (though not for such a long time). I just think it's even better if the players are more involved.</p><p></p><p></p><p></p><p>Which is what I was saying later.</p><p></p><p></p><p></p><p>Then it's still more or less gaming "by commitee", just that the players altogether decided to just trust your choices. It can work if all people in the group want the same from the game. I just don't think it's a good default.</p><p></p><p>Besides, I play with friends who happen to play RPG's as well. Which is why it's so important to accomodate them. If I was playing with random people I'd just "hire and fire" people until I've got a group that does exactly what I want. But since I play with a rather consistent group of friends (and I prefer that to random people-though I have some formerly "random" players that are now good friends) with diversified taste, I want to work with them to maximise the fun we have together.</p><p></p><p></p><p></p><p>Works to.</p><p></p><p>I have to wonder though, it doesn't sound like you have any Bob in your game, so why would you advocate restricting the bobs of the world?</p><p></p><p></p><p></p><p>The merits of rule by commitee can be discussed (though not here, since it ventures into the realm of politics), but my point is that in a small group with only friends, there shouldn't be any rule needed. I mean, have you ever tried it on the small friendly scale of a gaming group, especially one that seems as homogenous as yours.</p><p></p><p></p><p></p><p>I don't want to remove the DM. The DM still runs the sessions, advocates the rules, designs most of the world and creates coherent plots and adventures. I just don't think that it should be hard to acommodate the players wishes, expectations and ideas doing so. The idea that that is impossible in D&D strikes me as odd.</p><p></p><p></p><p></p><p>Munchkinism doesn't anywhere play into may theory. Munchkins, as I define them, are egoistic jerks that don't want to acommodate the wishes of the DM and other players and need not to show their face at my gaming table. And if a DM doesn't own a certain gaming book I also see no need for him to allow something from that book.</p><p></p><p>But, the idea that a setting can't be coherent unless completely reglemented doesn't seem sound to me. How does the fact that there's the island nation Chon-Tsan, whose Jooun Mystics have developed some advanced paths of wizardry (some arcane PrC's) change the overall coherence of the setting?</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3044251, member: 33904"] Agreed, but it should be less law enforcement and more just the "leader" steping in and explaining why that idea won't work. I actually don't run in a cacuum either. I only start it in one and fill in all that void the players left after making their character. Believe me there's still plenty of homebrewing, campaign secrets and setting exploration. You actually state the problem here. The PC's are part of the setting. And if the DM is in absolute charge of the setting the players can't be really in charge of the PC's. Oh, I don't mean that a game run another way can't be successful. I've run successful games your way as well (though not for such a long time). I just think it's even better if the players are more involved. Which is what I was saying later. Then it's still more or less gaming "by commitee", just that the players altogether decided to just trust your choices. It can work if all people in the group want the same from the game. I just don't think it's a good default. Besides, I play with friends who happen to play RPG's as well. Which is why it's so important to accomodate them. If I was playing with random people I'd just "hire and fire" people until I've got a group that does exactly what I want. But since I play with a rather consistent group of friends (and I prefer that to random people-though I have some formerly "random" players that are now good friends) with diversified taste, I want to work with them to maximise the fun we have together. Works to. I have to wonder though, it doesn't sound like you have any Bob in your game, so why would you advocate restricting the bobs of the world? The merits of rule by commitee can be discussed (though not here, since it ventures into the realm of politics), but my point is that in a small group with only friends, there shouldn't be any rule needed. I mean, have you ever tried it on the small friendly scale of a gaming group, especially one that seems as homogenous as yours. I don't want to remove the DM. The DM still runs the sessions, advocates the rules, designs most of the world and creates coherent plots and adventures. I just don't think that it should be hard to acommodate the players wishes, expectations and ideas doing so. The idea that that is impossible in D&D strikes me as odd. Munchkinism doesn't anywhere play into may theory. Munchkins, as I define them, are egoistic jerks that don't want to acommodate the wishes of the DM and other players and need not to show their face at my gaming table. And if a DM doesn't own a certain gaming book I also see no need for him to allow something from that book. But, the idea that a setting can't be coherent unless completely reglemented doesn't seem sound to me. How does the fact that there's the island nation Chon-Tsan, whose Jooun Mystics have developed some advanced paths of wizardry (some arcane PrC's) change the overall coherence of the setting? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D and the Implied Setting
Top