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D&D and the magic economy
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<blockquote data-quote="FireLance" data-source="post: 5388846" data-attributes="member: 3424"><p>Funny you should mention that. Ridiculously high prices for magic items are a tradition dating back to Tolkien. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>After all, according to Gandalf, Bilbo's mithril shirt was worth more than the Shire and everything in it. And it wasn't even an artifact-level item. If we assume that it was a run-of-the-mill suit of <em>+6 mithral armor</em> in 4E D&D terms (and we further assume that we are jaded enough to describe <em>any</em> +6 item as "run-of-the-mill" in the first place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), the by-the-book market price of 2.6 million gp seems (at least to me) that it would be fairly close to the theoretical value of the Shire. </p><p></p><p>As a few others have mentioned, the problem is assuming that finding a buyer who is able to purchase it for this amount (or even for one-fifth the book value) is a simple or trivial task. The game abstracts it for the purpose of simplicity of play - the standard assumption is that the player deletes the item from his character sheet and add the relevant amount of cash - but the DM could choose to make the character play out the selling process if he wants. For example, in a Middle-Earth campaign, playing out the process of selling a suit of <em>+6 mithral armor</em> might involve negotiations with an elf or dwarf lord who would have both an interest in obtaining the armor and the resources to actually purchase it. </p><p></p><p>As for the One Ring, I'm fairly sure that Sauron would be both willing and able to buy it from you for 5 million gp, assuming you are powerful enough that simply taking it from you is not an option, and that you are willing to simply sell it back to him in the first place... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 5388846, member: 3424"] Funny you should mention that. Ridiculously high prices for magic items are a tradition dating back to Tolkien. :p After all, according to Gandalf, Bilbo's mithril shirt was worth more than the Shire and everything in it. And it wasn't even an artifact-level item. If we assume that it was a run-of-the-mill suit of [I]+6 mithral armor[/I] in 4E D&D terms (and we further assume that we are jaded enough to describe [I]any[/I] +6 item as "run-of-the-mill" in the first place ;)), the by-the-book market price of 2.6 million gp seems (at least to me) that it would be fairly close to the theoretical value of the Shire. As a few others have mentioned, the problem is assuming that finding a buyer who is able to purchase it for this amount (or even for one-fifth the book value) is a simple or trivial task. The game abstracts it for the purpose of simplicity of play - the standard assumption is that the player deletes the item from his character sheet and add the relevant amount of cash - but the DM could choose to make the character play out the selling process if he wants. For example, in a Middle-Earth campaign, playing out the process of selling a suit of [I]+6 mithral armor[/I] might involve negotiations with an elf or dwarf lord who would have both an interest in obtaining the armor and the resources to actually purchase it. As for the One Ring, I'm fairly sure that Sauron would be both willing and able to buy it from you for 5 million gp, assuming you are powerful enough that simply taking it from you is not an option, and that you are willing to simply sell it back to him in the first place... :heh: [/QUOTE]
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