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D&D and the magic economy
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<blockquote data-quote="Grabuto138" data-source="post: 5389005" data-attributes="member: 61053"><p>This is EXACTLY what I am getting at. The OP was concerned because the rules as he or she interpreted them did not make sense from an economic standpoint. My point is that any DM worth the job description can easily make it work, and actually make it fun rather than simply a work-around. And they can make it work if the party is just interested in killing stuff without all the fiddly details, or if the party wants a more realistic world.</p><p> </p><p>Of course everything is for sale. But if the DM is interested in cleaving to these basic economic principles than I assume the DM is also willing to run their game in a way that reflects the consequences of scarcity. My issue is with the complaint that since magic items are really freaking expensive but also, in theory, available to buy and sell, since the available wealth of any given population is comparitively small then their must be a flaw in the mechanics. </p><p> </p><p>What I am saying is, if you are the kind of person who is annoyed by this, then take the next step and use this is your campaign. Meaning, selling a magic item is akin to selling a rare work of art or an expensive and specialized piece of industrial equipment. Where in the heck does one go to sell a used MRI machine? I have no idea. But I suspect it is at least a skill challenge to get rid of it in a timely fashion. I also suspect that the kind of instituitons that need an MRI are not inclined to buy them from a group a five dubious gangster-types who happen to show up at their door. So there needs to be either an intermediary and a deep discount (the standard "hand-wave and drive on" sell rate) or a complicated process of meeting the right people and convincing them you are on the level (a skill challenge or adventure).</p><p> </p><p>Edit: And the same logic goes for buying items. If the economic issues bother you imagine a world without eBay and modern telecomm. Your party decides they want to buy a rare work of art. Once they know what they want they need to find a seller, most likely an intermediary, and then they need to arrange a purchase, make sure it is not fake etc. Basically, if you are uncomfortable with the economics remember that the cost of an item is not just in gold.</p></blockquote><p></p>
[QUOTE="Grabuto138, post: 5389005, member: 61053"] This is EXACTLY what I am getting at. The OP was concerned because the rules as he or she interpreted them did not make sense from an economic standpoint. My point is that any DM worth the job description can easily make it work, and actually make it fun rather than simply a work-around. And they can make it work if the party is just interested in killing stuff without all the fiddly details, or if the party wants a more realistic world. Of course everything is for sale. But if the DM is interested in cleaving to these basic economic principles than I assume the DM is also willing to run their game in a way that reflects the consequences of scarcity. My issue is with the complaint that since magic items are really freaking expensive but also, in theory, available to buy and sell, since the available wealth of any given population is comparitively small then their must be a flaw in the mechanics. What I am saying is, if you are the kind of person who is annoyed by this, then take the next step and use this is your campaign. Meaning, selling a magic item is akin to selling a rare work of art or an expensive and specialized piece of industrial equipment. Where in the heck does one go to sell a used MRI machine? I have no idea. But I suspect it is at least a skill challenge to get rid of it in a timely fashion. I also suspect that the kind of instituitons that need an MRI are not inclined to buy them from a group a five dubious gangster-types who happen to show up at their door. So there needs to be either an intermediary and a deep discount (the standard "hand-wave and drive on" sell rate) or a complicated process of meeting the right people and convincing them you are on the level (a skill challenge or adventure). Edit: And the same logic goes for buying items. If the economic issues bother you imagine a world without eBay and modern telecomm. Your party decides they want to buy a rare work of art. Once they know what they want they need to find a seller, most likely an intermediary, and then they need to arrange a purchase, make sure it is not fake etc. Basically, if you are uncomfortable with the economics remember that the cost of an item is not just in gold. [/QUOTE]
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