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<blockquote data-quote="Agent Oracle" data-source="post: 3442860" data-attributes="member: 40076"><p>The staples in an MMO party come from the fact that questing in an MMO is largely an issue of dealing with enemies that have an IQ of a medium-sized rock. I.e. none at all.</p><p></p><p>That's the primary reason why you have characters relegated to the tasks as they are in an MMO. Because enemies do not fight intelligently. Their general strategy is get within range of their weapon (usually a half-second animation loop of a general swipe through their threatening area) and then stand there, repeating the attack. Over, and over, until their hit points are depleted and they die.</p><p></p><p>Also, MMO's have never been able to work in that most important of aspects: the trap (hence, traditionally skilled classes (the rogue) get relegated to "crowd control" i.e. swabbing up extra minions.)</p><p></p><p>As for "damage"? In D&D, Everyone can be the "damage". arguably, it's the most fun part of the game. Being able to show off as a rogue with sneak attack or as a wizard bringing that fireball down, or as a cleric using his turn undead to cause skeletons to just explode.</p><p></p><p>Finally the generic MP-related magic systems of MMO's and generalization of their spells reduce the importance of casters to the party. Most of the time, a magical-class is either slotted as a simple damage dealer or as a great big "HEAL PLZ" first aid station.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3442860, member: 40076"] The staples in an MMO party come from the fact that questing in an MMO is largely an issue of dealing with enemies that have an IQ of a medium-sized rock. I.e. none at all. That's the primary reason why you have characters relegated to the tasks as they are in an MMO. Because enemies do not fight intelligently. Their general strategy is get within range of their weapon (usually a half-second animation loop of a general swipe through their threatening area) and then stand there, repeating the attack. Over, and over, until their hit points are depleted and they die. Also, MMO's have never been able to work in that most important of aspects: the trap (hence, traditionally skilled classes (the rogue) get relegated to "crowd control" i.e. swabbing up extra minions.) As for "damage"? In D&D, Everyone can be the "damage". arguably, it's the most fun part of the game. Being able to show off as a rogue with sneak attack or as a wizard bringing that fireball down, or as a cleric using his turn undead to cause skeletons to just explode. Finally the generic MP-related magic systems of MMO's and generalization of their spells reduce the importance of casters to the party. Most of the time, a magical-class is either slotted as a simple damage dealer or as a great big "HEAL PLZ" first aid station. [/QUOTE]
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