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<blockquote data-quote="Sejs" data-source="post: 3442884" data-attributes="member: 4910"><p>Bear in mind that in an MMO you're dealing with enemies that are only as smart as their AI allows... generally not very smart at all. As opposed to a D&D game, where your enemies are as smart as the DM chooses to play them (including sometimes far too smart).</p><p></p><p>That being said: </p><p></p><p>A Damage Dealer (or DPS; Damage Per Second) character is one who is primarily focused on injuring your enemies. To compare to D&D, it'd be like a rogue who was solely focused on sneak attacks.</p><p></p><p>A Tank is a character who is really tough and is there to keep an enemy's attention focused on himself, getting hurt so the more fragile members of a party don't. A fighter in full plate, with a tower shield and a high Con who has mostly defensive feats like Dodge and Combat Expertise would be a sort of Tank.</p><p></p><p>A Caster is usually any magic user that isn't a Healer. Magic-based Damage Dealers are usually what they refer to. Your typical Evoker wizard type.</p><p></p><p>A Crowd Control character is one whose main concern is managing and hampering enemies. If you're attacked by several foes, making sure the ones you're not focusing on now are restrained or incapacitated. They tend to also be able to 'debuff' enemies - weakening them so that they're more managable. They're almost always magic using characters in some way. A D&D paralel would be an Enchanter - not so good with a fireball, but very handy with Slow, Hold Person, Sleep, Charm Monster and the like.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3442884, member: 4910"] Bear in mind that in an MMO you're dealing with enemies that are only as smart as their AI allows... generally not very smart at all. As opposed to a D&D game, where your enemies are as smart as the DM chooses to play them (including sometimes far too smart). That being said: A Damage Dealer (or DPS; Damage Per Second) character is one who is primarily focused on injuring your enemies. To compare to D&D, it'd be like a rogue who was solely focused on sneak attacks. A Tank is a character who is really tough and is there to keep an enemy's attention focused on himself, getting hurt so the more fragile members of a party don't. A fighter in full plate, with a tower shield and a high Con who has mostly defensive feats like Dodge and Combat Expertise would be a sort of Tank. A Caster is usually any magic user that isn't a Healer. Magic-based Damage Dealers are usually what they refer to. Your typical Evoker wizard type. A Crowd Control character is one whose main concern is managing and hampering enemies. If you're attacked by several foes, making sure the ones you're not focusing on now are restrained or incapacitated. They tend to also be able to 'debuff' enemies - weakening them so that they're more managable. They're almost always magic using characters in some way. A D&D paralel would be an Enchanter - not so good with a fireball, but very handy with Slow, Hold Person, Sleep, Charm Monster and the like. [/QUOTE]
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