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<blockquote data-quote="Ibram" data-source="post: 3444465" data-attributes="member: 17640"><p>In WoW (and other MMORPGs) there are positions in a party that are independent of the classes. To understand these positions you need understand 'agro' or aggression. It is how a creature determines what it attacks. Characters generate agro by by dealing damage, healing. The more damage or healing you do the more agro you generate the more likely the creature you are in combat with will attack you.</p><p></p><p>Tank: a tanks job is to 'hold agro'. By remaining at the top of the agro list the creature keeps attacking the tank. Tanks also have to have high armor and hitpoints, so that they can survive the attacks of the creature they are fighting. In WoW this position is usualy held by warriors.</p><p></p><p>DPS (damage per second): these are the people who actualy end up doing the most damage to the creature durring the fight. Care must be taken while doing this, as if to much damage is done then the creature will attack one of the DPS characters (which can kill a character instantly). In WoW most any class can hold this position.</p><p></p><p>Healing: Healers keep the tank alive, and provide secondary healing to anyone else who is injured. Healers have to be careful, as to much healing can attract the attention of the creature being fought.</p><p></p><p>Crowd Control: Crowd control is usualy seen in fights with more then one creature. One creature may be temporarily neutralized while others are fought.</p><p></p><p>Buffing/debuffing: Buffer characters provide enhancements durring a fight, while debuffers remove enemy effects</p></blockquote><p></p>
[QUOTE="Ibram, post: 3444465, member: 17640"] In WoW (and other MMORPGs) there are positions in a party that are independent of the classes. To understand these positions you need understand 'agro' or aggression. It is how a creature determines what it attacks. Characters generate agro by by dealing damage, healing. The more damage or healing you do the more agro you generate the more likely the creature you are in combat with will attack you. Tank: a tanks job is to 'hold agro'. By remaining at the top of the agro list the creature keeps attacking the tank. Tanks also have to have high armor and hitpoints, so that they can survive the attacks of the creature they are fighting. In WoW this position is usualy held by warriors. DPS (damage per second): these are the people who actualy end up doing the most damage to the creature durring the fight. Care must be taken while doing this, as if to much damage is done then the creature will attack one of the DPS characters (which can kill a character instantly). In WoW most any class can hold this position. Healing: Healers keep the tank alive, and provide secondary healing to anyone else who is injured. Healers have to be careful, as to much healing can attract the attention of the creature being fought. Crowd Control: Crowd control is usualy seen in fights with more then one creature. One creature may be temporarily neutralized while others are fought. Buffing/debuffing: Buffer characters provide enhancements durring a fight, while debuffers remove enemy effects [/QUOTE]
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