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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3446514" data-attributes="member: 11760"><p>The aggro formula for WoW and EQ1 (and CoX, now that I think about it) views healing as a taunt, but not nearly as high as it would be with a human DM, IMO. Your filthy tauren savage can get away with a lot more healing than he could if a human was running the combat. In D&D, if you effectively doubled or tripled a player character's hit points with healing, the monsters would splat your healing character dead just the same.</p><p></p><p>But consider Onyxia. As smart as she is (leaving out her storyline so as not to spoil it, since it's kind of neat), she knows what healers look like. When a raid shows up in her lair, the smart money would be to fire those single-target fireballs at all the priests, paladins, shamans and druids first thing, and shrug off the scratches from the other characters until that's accomplished. Every Onyxia raid would last 5 minutes and end in failure, though. So she's dumbed down instead.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3446514, member: 11760"] The aggro formula for WoW and EQ1 (and CoX, now that I think about it) views healing as a taunt, but not nearly as high as it would be with a human DM, IMO. Your filthy tauren savage can get away with a lot more healing than he could if a human was running the combat. In D&D, if you effectively doubled or tripled a player character's hit points with healing, the monsters would splat your healing character dead just the same. But consider Onyxia. As smart as she is (leaving out her storyline so as not to spoil it, since it's kind of neat), she knows what healers look like. When a raid shows up in her lair, the smart money would be to fire those single-target fireballs at all the priests, paladins, shamans and druids first thing, and shrug off the scratches from the other characters until that's accomplished. Every Onyxia raid would last 5 minutes and end in failure, though. So she's dumbed down instead. [/QUOTE]
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