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D&D and the rising pandemic
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<blockquote data-quote="GreyLord" data-source="post: 8036859" data-attributes="member: 4348"><p>In the US, many of the plans I see are them wanting to force teachers and students back to school. I expect lawsuits will break out when people catch it from their students and/or people die from catching it from the kids. May bankrupt a school district or two before they actually realize that it was a bad idea to force people to go to schools full time in the middle of a pandemic.</p><p></p><p>The bigger irony is that many of these are the anti-maskers that want to proclaim their freedom, but have no qualms about denying others their freedom and wish to force students and teachers into confined closed spaces for hours a day.</p><p></p><p>Bringing this full circle, Most D&D modules don't seem to have these situations. Normally, you are the party of adventurers sent to find the cure or to find ingredients to cure the disease which is going around. The town is having problems and everyone is afraid. I can't recall adventures where you have people actually denying the disease or trying to go out and get it themselves (or, in zombie movies where you have a group denying that there are undead, or trying to become the undead themselves. Normally they run screaming from it instead).</p><p></p><p>Weird dynamic. I wonder how a module or gaming adventure would run if you had a group of inhabitants as an obstacle to the adventurers in a plague adventure.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8036859, member: 4348"] In the US, many of the plans I see are them wanting to force teachers and students back to school. I expect lawsuits will break out when people catch it from their students and/or people die from catching it from the kids. May bankrupt a school district or two before they actually realize that it was a bad idea to force people to go to schools full time in the middle of a pandemic. The bigger irony is that many of these are the anti-maskers that want to proclaim their freedom, but have no qualms about denying others their freedom and wish to force students and teachers into confined closed spaces for hours a day. Bringing this full circle, Most D&D modules don't seem to have these situations. Normally, you are the party of adventurers sent to find the cure or to find ingredients to cure the disease which is going around. The town is having problems and everyone is afraid. I can't recall adventures where you have people actually denying the disease or trying to go out and get it themselves (or, in zombie movies where you have a group denying that there are undead, or trying to become the undead themselves. Normally they run screaming from it instead). Weird dynamic. I wonder how a module or gaming adventure would run if you had a group of inhabitants as an obstacle to the adventurers in a plague adventure. [/QUOTE]
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