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<blockquote data-quote="WayneLigon" data-source="post: 4069001" data-attributes="member: 3649"><p>If they are not concerned about the contraband issues but instead about the socialization you mention, you might be out of luck; we are, after all, talking about a game where the number one catchphrase is 'kill them and take their stuff'. </p><p></p><p>I would be all for prisoners playing D&D but many, many people in prison have 'inability to function in society' as one of their root causes for being in prison in the first place, along with an astoundingly low sense of self-esteem (And I'm not talking about the silly stereotypes of 'Dad never hugged me so I killed all those people'). We're not takling about 'Bob who gets pouty if Mike kills his paladin', we could be talking 'Mike, you're a cheating bastard and you got my Paladin killed, so me and this chair leg here are going to teach you a lesson'. </p><p></p><p>D&D could help a great deal - it could show them how cooperation with others and compliance with society's laws leads to greater rewards than scoffing those laws. But face it: many, if not most, adventures are constructed around the idea that you're a group of wily people who live outside the main run of society and do as they please because they have the power to do so. For the well-adjusted person, this isn't a problem. For the most part, we're not talking about well-adjusted people here.</p><p></p><p>Because of this and because each game of D&D is as different as the person GMing it, if I allowed gaming, I'd be <em>damn careful</em> about who got to GM. And I'd be damn careful about who <em>got to play</em>. I think your proposition would go further if you present a plan to that effect.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4069001, member: 3649"] If they are not concerned about the contraband issues but instead about the socialization you mention, you might be out of luck; we are, after all, talking about a game where the number one catchphrase is 'kill them and take their stuff'. I would be all for prisoners playing D&D but many, many people in prison have 'inability to function in society' as one of their root causes for being in prison in the first place, along with an astoundingly low sense of self-esteem (And I'm not talking about the silly stereotypes of 'Dad never hugged me so I killed all those people'). We're not takling about 'Bob who gets pouty if Mike kills his paladin', we could be talking 'Mike, you're a cheating bastard and you got my Paladin killed, so me and this chair leg here are going to teach you a lesson'. D&D could help a great deal - it could show them how cooperation with others and compliance with society's laws leads to greater rewards than scoffing those laws. But face it: many, if not most, adventures are constructed around the idea that you're a group of wily people who live outside the main run of society and do as they please because they have the power to do so. For the well-adjusted person, this isn't a problem. For the most part, we're not talking about well-adjusted people here. Because of this and because each game of D&D is as different as the person GMing it, if I allowed gaming, I'd be [I]damn careful[/I] about who got to GM. And I'd be damn careful about who [I]got to play[/I]. I think your proposition would go further if you present a plan to that effect. [/QUOTE]
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