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<blockquote data-quote="Grendel_Khan" data-source="post: 8612720" data-attributes="member: 7028554"><p>I mean, don't just dip your toe. Dive in! So much of the discussion of 5e's possible tone shift and audience focus here is just fully solved by DCC, which fully embraces the let's-play-scoundrels swords and sorcery tone. Folks here like to dismiss that as grim-and-gritty edgelord, which means they're too busy sneering to look at DCC. A lot of it is very wild, very gonzo stuff! And some of it is genuinely funny. It just isn't uWu hamsters and such.</p><p></p><p>But I guess it's easy for me to recommend giving up on 5e because I honestly don't get the system loyalty. It's just D&D. So is DCC. So are a ton of D&D-derived games out there. Sure, there are some differences, but at the end of the day you're still playing a class-based level-progression d20 fantasy game with the same six stats, saving throws, HP, etc. And for all the 5e-specific stuff that isn't in DCC, there's extremely cool stuff like rules for spell duels that make being a caster more interesting, and not just about spell slot management. DCC also has fun dice, amazing adventures, and you no longer have to sit around on pins and needles, waiting to see if WotC will write up a paragraph that gives you the go-ahead to include Sigil in your campaign. You'll probably be too busy with much crazier situations to care.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8612720, member: 7028554"] I mean, don't just dip your toe. Dive in! So much of the discussion of 5e's possible tone shift and audience focus here is just fully solved by DCC, which fully embraces the let's-play-scoundrels swords and sorcery tone. Folks here like to dismiss that as grim-and-gritty edgelord, which means they're too busy sneering to look at DCC. A lot of it is very wild, very gonzo stuff! And some of it is genuinely funny. It just isn't uWu hamsters and such. But I guess it's easy for me to recommend giving up on 5e because I honestly don't get the system loyalty. It's just D&D. So is DCC. So are a ton of D&D-derived games out there. Sure, there are some differences, but at the end of the day you're still playing a class-based level-progression d20 fantasy game with the same six stats, saving throws, HP, etc. And for all the 5e-specific stuff that isn't in DCC, there's extremely cool stuff like rules for spell duels that make being a caster more interesting, and not just about spell slot management. DCC also has fun dice, amazing adventures, and you no longer have to sit around on pins and needles, waiting to see if WotC will write up a paragraph that gives you the go-ahead to include Sigil in your campaign. You'll probably be too busy with much crazier situations to care. [/QUOTE]
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