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<blockquote data-quote="Lanefan" data-source="post: 8613878" data-attributes="member: 29398"><p>1e's tone being all over the place was one of its strengths, I think: there really was something for everyone if you knew where to find it. And underneath a lot of it was a sense of not always taking itself all that seriously, which led to some of the ridiculous things you mention.</p><p></p><p>That was another big change in tone with 2e - the game took itself far more seriously. Much of the earlier whimsy was gone, and I think the game was poorer for it.</p><p></p><p>3e's "official" (i.e. WotC-produced) material was reasonably consistent in tone; the 3rd-party stuff was a mess but generally took itself far more seriously than 1e ever did.</p><p></p><p>Hackmaster then and DCCRPG now are two games that really try to keep 1e's whimsical underpinnings, and IMO largely succeed.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8613878, member: 29398"] 1e's tone being all over the place was one of its strengths, I think: there really was something for everyone if you knew where to find it. And underneath a lot of it was a sense of not always taking itself all that seriously, which led to some of the ridiculous things you mention. That was another big change in tone with 2e - the game took itself far more seriously. Much of the earlier whimsy was gone, and I think the game was poorer for it. 3e's "official" (i.e. WotC-produced) material was reasonably consistent in tone; the 3rd-party stuff was a mess but generally took itself far more seriously than 1e ever did. Hackmaster then and DCCRPG now are two games that really try to keep 1e's whimsical underpinnings, and IMO largely succeed. [/QUOTE]
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