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<blockquote data-quote="EzekielRaiden" data-source="post: 8613906" data-attributes="member: 6790260"><p>While you make a joke here, that's what I would do if the players felt there was still more to explore with these characters.</p><p></p><p>I've extended the mechanics of Dungeon World outside their usual limits (turning XP into a sort of hybrid point-buy/benny system) so the players can keep growing their characters. Building up towards things via roleplay may earn discounts or just directly create new options. They're definitely power players now in-universe, but not quite at the top of the game. Getting there, but not there yet. The true masterminds have begun to take notice, and have begun using them as star pieces on the great gameboard of politicking and manipulation.</p><p></p><p>If instead the players feel that the story has run its course, even if I still think the characters are cool, far be it for me to tell them to keep playing. We'll move on to pastures new. Maybe in the same world, maybe not. I have made it a biggish place, but I also have other ideas.</p><p></p><p></p><p>Well...for me the answer is a bit "yes." I can still invent relatively beat-em-up adventures for high level stuff. But now that they're politically connected, they have new worries. Going unseen despite their game is relevant. Worrying about the political consequences of their actions is something they have to consider now. Forging alliances, sometimes <em>In Advance</em>, is important enough that even my quiet player who doesn't involve himself in RP much has started doing it spontaneously. That's a partial shift to a new register without totally leaving the old one behind. Growth, not just change.</p><p></p><p></p><p>Oh for God's sake. Zardnaar, that is EXACTLY what I was saying earlier! I explicitly said that this is so subjective, personal, and emotional that it could not be communicated in words. That it was something YOU experience but others might not, and that YOU seemed to be the one who couldn't conceive of others not seeing what you see.</p><p></p><p>Like, for real here, you have quite literally objected to what I said and then literally turned around to skewer me WITH MY OWN POINT:</p><p></p><p></p><p></p><p>If you're going to take me to task for something, at least pick something I didn't say <em>today.</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8613906, member: 6790260"] While you make a joke here, that's what I would do if the players felt there was still more to explore with these characters. I've extended the mechanics of Dungeon World outside their usual limits (turning XP into a sort of hybrid point-buy/benny system) so the players can keep growing their characters. Building up towards things via roleplay may earn discounts or just directly create new options. They're definitely power players now in-universe, but not quite at the top of the game. Getting there, but not there yet. The true masterminds have begun to take notice, and have begun using them as star pieces on the great gameboard of politicking and manipulation. If instead the players feel that the story has run its course, even if I still think the characters are cool, far be it for me to tell them to keep playing. We'll move on to pastures new. Maybe in the same world, maybe not. I have made it a biggish place, but I also have other ideas. Well...for me the answer is a bit "yes." I can still invent relatively beat-em-up adventures for high level stuff. But now that they're politically connected, they have new worries. Going unseen despite their game is relevant. Worrying about the political consequences of their actions is something they have to consider now. Forging alliances, sometimes [I]In Advance[/I], is important enough that even my quiet player who doesn't involve himself in RP much has started doing it spontaneously. That's a partial shift to a new register without totally leaving the old one behind. Growth, not just change. Oh for God's sake. Zardnaar, that is EXACTLY what I was saying earlier! I explicitly said that this is so subjective, personal, and emotional that it could not be communicated in words. That it was something YOU experience but others might not, and that YOU seemed to be the one who couldn't conceive of others not seeing what you see. Like, for real here, you have quite literally objected to what I said and then literally turned around to skewer me WITH MY OWN POINT: If you're going to take me to task for something, at least pick something I didn't say [I]today.[/I] [/QUOTE]
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