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<blockquote data-quote="EzekielRaiden" data-source="post: 8614532" data-attributes="member: 6790260"><p>But, again, that is CLEARLY not what people mean by "Disneyfied." Like, if people meant that, they would have been saying that a year or more ago.</p><p></p><p>Instead, it's a term that popped up in the last, what, three months or so? And it's very clearly focused on art and presentation. I never saw a single person refer to "orcs can be non-evil" as "Disneyfied." I certainly saw them complain, though I felt their complaints were unwarranted and honestly chock full of slippery slope fallacies and pearl clutching alarmism, but not because it was turning D&D into a cloying, child-friendly, brightly-colored, sanitized thing. Instead, it was people claiming (more or less) "I can't adventure if orcs aren't Always Evil," which is frankly ridiculous on its face and, more importantly, not at all prevented by the proposed changes. Making it exactly what I referred to earlier in the thread: people don't just need their preferences to be allowed, don't even just need their preferences to be recognized, they need their preferences to be <em>enshrined</em> in the rules or else D&D is a Bad Game that has Betrayed Its Spirit or whatever other nonsense. Other people, however, do not need their preferences enshrined in the rules, because the rules have never limited what people can choose to do with D&D. This attitude or "support for me but not for thee" is incredibly prevalent in D&D circles specifically and even more incredibly frustrating, especially since most folks don't even seem to notice they believe it and see nothing inconsistent with (say) demanding that the low level experience be brutally hard because "well you can just play at higher level."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8614532, member: 6790260"] But, again, that is CLEARLY not what people mean by "Disneyfied." Like, if people meant that, they would have been saying that a year or more ago. Instead, it's a term that popped up in the last, what, three months or so? And it's very clearly focused on art and presentation. I never saw a single person refer to "orcs can be non-evil" as "Disneyfied." I certainly saw them complain, though I felt their complaints were unwarranted and honestly chock full of slippery slope fallacies and pearl clutching alarmism, but not because it was turning D&D into a cloying, child-friendly, brightly-colored, sanitized thing. Instead, it was people claiming (more or less) "I can't adventure if orcs aren't Always Evil," which is frankly ridiculous on its face and, more importantly, not at all prevented by the proposed changes. Making it exactly what I referred to earlier in the thread: people don't just need their preferences to be allowed, don't even just need their preferences to be recognized, they need their preferences to be [I]enshrined[/I] in the rules or else D&D is a Bad Game that has Betrayed Its Spirit or whatever other nonsense. Other people, however, do not need their preferences enshrined in the rules, because the rules have never limited what people can choose to do with D&D. This attitude or "support for me but not for thee" is incredibly prevalent in D&D circles specifically and even more incredibly frustrating, especially since most folks don't even seem to notice they believe it and see nothing inconsistent with (say) demanding that the low level experience be brutally hard because "well you can just play at higher level." [/QUOTE]
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