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<blockquote data-quote="EzekielRaiden" data-source="post: 8614549" data-attributes="member: 6790260"><p>Funny. Every time I have advocated for a similar thing in literally any other area, I get mountains of opposition...and, unless my memory fails me, that includes you.</p><p></p><p>Stuff like not having judgmental comments about which races are inherent to fantasy settings vs icky newcomers, but instead presenting all of them without fear or favor and then giving useful advice for how to use lists (whether curated, set by player choices, or unlimited) to set tone and theme for a world. Or to do the same thing for options like classes or deities, which similarly can shape how a setting looks and feels. (E.g., in my DW game, there is only one god in the dominant religion of the area where the characters live, but the One is worshipped under many different aspects that are all understood to be facets of a single infinite being beyond mortal ken, akin to certain Jewish and Islamic perspectives, because Islam and Judaism are the primary inspirations for this religion.)</p><p></p><p>So, awesome, glad to see another person on the "give people tools, resources, and advice, and support them in making their own decisions rather than telling them what D&D is supposed to contain." Are you interested in generalizing that position to other things I know we have argued about more than once over the years?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8614549, member: 6790260"] Funny. Every time I have advocated for a similar thing in literally any other area, I get mountains of opposition...and, unless my memory fails me, that includes you. Stuff like not having judgmental comments about which races are inherent to fantasy settings vs icky newcomers, but instead presenting all of them without fear or favor and then giving useful advice for how to use lists (whether curated, set by player choices, or unlimited) to set tone and theme for a world. Or to do the same thing for options like classes or deities, which similarly can shape how a setting looks and feels. (E.g., in my DW game, there is only one god in the dominant religion of the area where the characters live, but the One is worshipped under many different aspects that are all understood to be facets of a single infinite being beyond mortal ken, akin to certain Jewish and Islamic perspectives, because Islam and Judaism are the primary inspirations for this religion.) So, awesome, glad to see another person on the "give people tools, resources, and advice, and support them in making their own decisions rather than telling them what D&D is supposed to contain." Are you interested in generalizing that position to other things I know we have argued about more than once over the years? [/QUOTE]
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