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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8614854" data-attributes="member: 7023887"><p>That's all a bunch of ridiculous complaints. I don't watch Critical Role (I've seen their animated show, which I thought was pretty good, but I've never watched a full episode of Critical Role), but I still really enjoy the books that WotC has put out with them. Explorer's Guide to Wildemount is one of the best official D&D 5e setting books, being tied with Eberron: Rising from the Last War with how well it gives you hooks to run adventures in the world. </p><p></p><p>And it's not at all a "humorous setting". Exandria is as serious as the Forgotten Realms and Eberron. Not as serious as Dark Sun or Ravenloft, but definitely not "humorous". And its lore is really good and very well presented in the book. Some of the best that I've seen in D&D. Call of the Netherdeep is a pretty good adventure with a very different overall theme from Critical Role's adventures. The fact that it has a possible redemption arc for the villain doesn't make it "soft". Descent into Avernus's redemption arc is "softer" than Netherdeep's, and Avernus is a pretty dark/hardcore adventure. </p><p></p><p>Yeah, that's just nonsense. Whoever told you that the book/marketing says that you should feel bad about how you previously played Ravenloft and that it's badwrongfun to enjoy it was lying to you. That's not at all what it does. It changes some fairly minor parts of the setting, but none of them would be especially difficult to add back in (the Core, the gender changes to certain Dark Lords, etc). The book is great for giving advice on running horror adventures and has some of the best monsters from all of D&D 5e. </p><p></p><p>I've never thought that Dragons were particularly interesting in D&D 5e, but this book gives them more things to do than just be big flying bags of hit points with breath weapons. The monsters in this book are pretty well designed and imaginative. Although it focuses on dragons, not every single monster, magic item, spell, or bit of lore contained in the book are exclusive to dragons. If you absolutely despise dragons and will never use them in a campaign, I could still see this being moderately useful (new Magic Items and Hoard Items, Draconic Gifts, Spells, Hoard Scarabs/Mimics, new NPCs and gods, etc).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8614854, member: 7023887"] That's all a bunch of ridiculous complaints. I don't watch Critical Role (I've seen their animated show, which I thought was pretty good, but I've never watched a full episode of Critical Role), but I still really enjoy the books that WotC has put out with them. Explorer's Guide to Wildemount is one of the best official D&D 5e setting books, being tied with Eberron: Rising from the Last War with how well it gives you hooks to run adventures in the world. And it's not at all a "humorous setting". Exandria is as serious as the Forgotten Realms and Eberron. Not as serious as Dark Sun or Ravenloft, but definitely not "humorous". And its lore is really good and very well presented in the book. Some of the best that I've seen in D&D. Call of the Netherdeep is a pretty good adventure with a very different overall theme from Critical Role's adventures. The fact that it has a possible redemption arc for the villain doesn't make it "soft". Descent into Avernus's redemption arc is "softer" than Netherdeep's, and Avernus is a pretty dark/hardcore adventure. Yeah, that's just nonsense. Whoever told you that the book/marketing says that you should feel bad about how you previously played Ravenloft and that it's badwrongfun to enjoy it was lying to you. That's not at all what it does. It changes some fairly minor parts of the setting, but none of them would be especially difficult to add back in (the Core, the gender changes to certain Dark Lords, etc). The book is great for giving advice on running horror adventures and has some of the best monsters from all of D&D 5e. I've never thought that Dragons were particularly interesting in D&D 5e, but this book gives them more things to do than just be big flying bags of hit points with breath weapons. The monsters in this book are pretty well designed and imaginative. Although it focuses on dragons, not every single monster, magic item, spell, or bit of lore contained in the book are exclusive to dragons. If you absolutely despise dragons and will never use them in a campaign, I could still see this being moderately useful (new Magic Items and Hoard Items, Draconic Gifts, Spells, Hoard Scarabs/Mimics, new NPCs and gods, etc). [/QUOTE]
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