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<blockquote data-quote="Retreater" data-source="post: 8615381" data-attributes="member: 42040"><p>I'm glad it worked for you. For what I would want out of a Ravenloft campaign setting would be more akin to the original concept of the setting, where evil would be tempted by the Dark Powers and perhaps lose control of their characters, who could become antagonists later on down the road. You would lose friends, allies, and former party members - not just to injury in battle - but also to their internal battle against their own corruption. </p><p>And even though I didn't buy the new book (for $50 retail) and read it thoroughly, I anticipate this isn't the feel of this new iteration. The new Ravenloft feels like a slightly spooky veneer over traditional high fantasy, putting goblins in Halloween costumes. In doing this, it feels less unique, less flavorful.</p><p>Is there a sinkhole of evil where Darklords can track down paladins and good clerics as if they're beacons of light? When you use clairvoyance can you see things you aren't meant to see? When you Detect Evil, can you become overwhelmed by the presence and pass out (or worse)? Does it discuss rituals needed to permanently break the curse of lycanthropy? </p><p>I don't want a Ravenloft where players are cherry-picking the next coolest warlock build. I want a Ravenloft where the characters (and their players) fear the ruinous powers. Because that's what I was already bringing in my homebrewed conversion of Ravenloft.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8615381, member: 42040"] I'm glad it worked for you. For what I would want out of a Ravenloft campaign setting would be more akin to the original concept of the setting, where evil would be tempted by the Dark Powers and perhaps lose control of their characters, who could become antagonists later on down the road. You would lose friends, allies, and former party members - not just to injury in battle - but also to their internal battle against their own corruption. And even though I didn't buy the new book (for $50 retail) and read it thoroughly, I anticipate this isn't the feel of this new iteration. The new Ravenloft feels like a slightly spooky veneer over traditional high fantasy, putting goblins in Halloween costumes. In doing this, it feels less unique, less flavorful. Is there a sinkhole of evil where Darklords can track down paladins and good clerics as if they're beacons of light? When you use clairvoyance can you see things you aren't meant to see? When you Detect Evil, can you become overwhelmed by the presence and pass out (or worse)? Does it discuss rituals needed to permanently break the curse of lycanthropy? I don't want a Ravenloft where players are cherry-picking the next coolest warlock build. I want a Ravenloft where the characters (and their players) fear the ruinous powers. Because that's what I was already bringing in my homebrewed conversion of Ravenloft. [/QUOTE]
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