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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8615466" data-attributes="member: 7023887"><p>I don't know if the book does exactly this, but it does try to get the theme of the setting pretty clear (i.e. "this is an awful place to live, so awful that you'll never escape, and even if you defeat a Dark Lord, they're never gone permanently and you can only temporarily make things slightly better. Oh, and also, most of the people in these domains don't actually possess souls.")</p><p></p><p>Detect evil really isn't a spell in D&D anymore. The 5e equivalent (Detect Good and Evil) actually just detects the location of otherworldly creatures and desecrated/consecrated areas near you. </p><p></p><p>Kind of, where it mentions the requirements for curing lycanthropy spread by a Loup Garou. You have to cast Remove Curse on the night of a full moon, and it only works after the Loup Garou that turned you into a werewolf has been slain. Oh, and you can only try this once a month. And succeeding on getting rid of your lycanthropy automatically kills you if you happen to have 3+ exhaustion when the ritual is completed.</p><p></p><p>A lot of the monsters the book have stuff like this. There's a Bodytaker Plant that can only be permanently killed if you salt/poison the ground by its dead body, you can permanently lose control of your body to a Carrionette if you don't stab yourself with its needle before killing the doll or cast Protection from Evil and Good, the Priest of Obsyus could be able to come back to life 6 times unless you somehow figure out that you need to attack its tattoos, trying to hide inside a bag of holding might turn you into a horrifying monster (or draw the attention of one), and so on.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8615466, member: 7023887"] I don't know if the book does exactly this, but it does try to get the theme of the setting pretty clear (i.e. "this is an awful place to live, so awful that you'll never escape, and even if you defeat a Dark Lord, they're never gone permanently and you can only temporarily make things slightly better. Oh, and also, most of the people in these domains don't actually possess souls.") Detect evil really isn't a spell in D&D anymore. The 5e equivalent (Detect Good and Evil) actually just detects the location of otherworldly creatures and desecrated/consecrated areas near you. Kind of, where it mentions the requirements for curing lycanthropy spread by a Loup Garou. You have to cast Remove Curse on the night of a full moon, and it only works after the Loup Garou that turned you into a werewolf has been slain. Oh, and you can only try this once a month. And succeeding on getting rid of your lycanthropy automatically kills you if you happen to have 3+ exhaustion when the ritual is completed. A lot of the monsters the book have stuff like this. There's a Bodytaker Plant that can only be permanently killed if you salt/poison the ground by its dead body, you can permanently lose control of your body to a Carrionette if you don't stab yourself with its needle before killing the doll or cast Protection from Evil and Good, the Priest of Obsyus could be able to come back to life 6 times unless you somehow figure out that you need to attack its tattoos, trying to hide inside a bag of holding might turn you into a horrifying monster (or draw the attention of one), and so on. [/QUOTE]
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