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<blockquote data-quote="Arilyn" data-source="post: 8615921" data-attributes="member: 6816042"><p>When did D&D ever lean into Swords&Sorcery as its' main theme? Magic is very packaged and predictable. Sure, player characters looted for xp but it tended to build up so characters could then build a stronghold. Swords and Sorcery loot disappears fast as the protagonists spend it all wildly or lose it to misfortune. One minute you are king, next a slave. The concept of large decaying, corrupt cities has never really been a thing in D&D either. Characters in S&S are pulpy heroes who start very competent and improve slowly. Also, as pulpy heroes they are not vulnerable to being killed by a lucky kobold or fall into a pit trap. Oh, and no way Conan carefully assembles supplies before delving underground. <img class="smilie smilie--emoji" alt="😊" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" title="Smiling face with smiling eyes :blush:" data-shortname=":blush:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Arilyn, post: 8615921, member: 6816042"] When did D&D ever lean into Swords&Sorcery as its' main theme? Magic is very packaged and predictable. Sure, player characters looted for xp but it tended to build up so characters could then build a stronghold. Swords and Sorcery loot disappears fast as the protagonists spend it all wildly or lose it to misfortune. One minute you are king, next a slave. The concept of large decaying, corrupt cities has never really been a thing in D&D either. Characters in S&S are pulpy heroes who start very competent and improve slowly. Also, as pulpy heroes they are not vulnerable to being killed by a lucky kobold or fall into a pit trap. Oh, and no way Conan carefully assembles supplies before delving underground. 😊 [/QUOTE]
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