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<blockquote data-quote="EzekielRaiden" data-source="post: 8616791" data-attributes="member: 6790260"><p>Well, that's sort of what I have been trying to highlight in this thread at a few points.</p><p></p><p>That is, people have gotten rather used to seeing it as D&D dictating <em>to other people</em> what D&D is--and that dictation being in line with the way they want things to be. But now, they see something they don't like, whatever it is, whatever the reason for the new thing may be, whatever their reason for not liking it may be. That means D&D is no longer dictating <em>to other people</em> what D&D is, it's dictating <em>to them</em> what it is. That is upsetting.</p><p></p><p>Hence why I have said that D&D has to provide official support for the things a given poster values, because otherwise those things aren't part of (that is, have been cruelly excluded) from the game. Things the poster <em>does not</em> value, on the other hand, are only given <em>official</em> support as an extremely generous olive branch, because nobody has ever been <em>prevented</em> from doing a thing in D&D solely due to a lack of <em>official</em> support.</p><p></p><p>It's a fundamental asymmetry I see a lot, and one I do my best to avoid. E.g., that's why I favor full-throated support for "novice level" rules, while making "1st level" a relatively low-stakes, low-lethality experience, so as to honor the desires of players who love "zero to hero" while still giving totally green newbies a smooth on-ramp so they don't get pushed away by crazy high early difficulty/lethality.</p><p></p><p></p><p>I am not 100% sure, but I <em>believe</em> it comes from the 5e PHB.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8616791, member: 6790260"] Well, that's sort of what I have been trying to highlight in this thread at a few points. That is, people have gotten rather used to seeing it as D&D dictating [I]to other people[/I] what D&D is--and that dictation being in line with the way they want things to be. But now, they see something they don't like, whatever it is, whatever the reason for the new thing may be, whatever their reason for not liking it may be. That means D&D is no longer dictating [I]to other people[/I] what D&D is, it's dictating [I]to them[/I] what it is. That is upsetting. Hence why I have said that D&D has to provide official support for the things a given poster values, because otherwise those things aren't part of (that is, have been cruelly excluded) from the game. Things the poster [I]does not[/I] value, on the other hand, are only given [I]official[/I] support as an extremely generous olive branch, because nobody has ever been [I]prevented[/I] from doing a thing in D&D solely due to a lack of [I]official[/I] support. It's a fundamental asymmetry I see a lot, and one I do my best to avoid. E.g., that's why I favor full-throated support for "novice level" rules, while making "1st level" a relatively low-stakes, low-lethality experience, so as to honor the desires of players who love "zero to hero" while still giving totally green newbies a smooth on-ramp so they don't get pushed away by crazy high early difficulty/lethality. I am not 100% sure, but I [I]believe[/I] it comes from the 5e PHB. [/QUOTE]
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