Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D and who it's aimed at
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8616852" data-attributes="member: 22779"><p>Yeah, to kind of jump off this point, I think I agree with what you are saying. Look at the racial ASI discussions. So many people get tipped over by the fact that racial ASI's are no longer fixed. The player can choose where to put those numbers. Which means, yup, you can have halflings and gnomes as strong as dragonborn or half-orcs. Totally true.</p><p></p><p>But, it also ignores the fact that now it's up to the table, rather than the game, to decide if that's something they want. Before, sure, you could ignore the rules, if the DM let you, but, by and large, players would choose a race based on the ASI that fit with their class. It wasn't heavy handed and you could play against type, but, there was always the pressure there to mix and match race with class that fit a specific archetype. So, Dex races became Rogues and Rangers, Strength races become barbarians, so on and so forth.</p><p></p><p>Thing is, now you can absolutely still play to archetype. There's nothing stopping you. But, now, instead of it being forced on everyone, it's a choice. Do you play to archetype or not? You don't have to. There's nothing stopping you from choosing to completely ignore archetypes and play something new. </p><p></p><p>And, the big part of that is this is simply a continuation of what has been going on in the game since the very early days. Way back when, you had hard level limits and hard restrictions on what race went with what class. You absolutely could not play a dwarven magic user. Full stop. 2e relaxed a lot of these restrictions, then 3e chucked them out the window. Now, 5e, is just continuing the same trend of allowing the players to choose instead of dictating what your game should look like. </p><p></p><p>What I don't understand is why that's a bad thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8616852, member: 22779"] Yeah, to kind of jump off this point, I think I agree with what you are saying. Look at the racial ASI discussions. So many people get tipped over by the fact that racial ASI's are no longer fixed. The player can choose where to put those numbers. Which means, yup, you can have halflings and gnomes as strong as dragonborn or half-orcs. Totally true. But, it also ignores the fact that now it's up to the table, rather than the game, to decide if that's something they want. Before, sure, you could ignore the rules, if the DM let you, but, by and large, players would choose a race based on the ASI that fit with their class. It wasn't heavy handed and you could play against type, but, there was always the pressure there to mix and match race with class that fit a specific archetype. So, Dex races became Rogues and Rangers, Strength races become barbarians, so on and so forth. Thing is, now you can absolutely still play to archetype. There's nothing stopping you. But, now, instead of it being forced on everyone, it's a choice. Do you play to archetype or not? You don't have to. There's nothing stopping you from choosing to completely ignore archetypes and play something new. And, the big part of that is this is simply a continuation of what has been going on in the game since the very early days. Way back when, you had hard level limits and hard restrictions on what race went with what class. You absolutely could not play a dwarven magic user. Full stop. 2e relaxed a lot of these restrictions, then 3e chucked them out the window. Now, 5e, is just continuing the same trend of allowing the players to choose instead of dictating what your game should look like. What I don't understand is why that's a bad thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D and who it's aimed at
Top