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<blockquote data-quote="Ruin Explorer" data-source="post: 8616855" data-attributes="member: 18"><p>I too am mystified by this.</p><p></p><p>As you say, all it's really doing is moving stuff from "fixed in rules" to "table choice".</p><p></p><p>Given most of us play with extant groups, it's unlikely to change much unless we already wanted stuff to change and were just failing to do so because it was too much of a sacred cow. Interestingly this was where literally all my groups were at. Not a single player or DM objects to the idea of letting you choose stats, but equally none of them had overruled the previous stat assignments. So I think it's got to be a very good thing in terms of freeing people up to do what they want.</p><p></p><p>The only real fully-rational, non-aesthetic argument I've heard against it is that, in theory, players might just only choose the most optimal races. But in the groups that have started doing this, I haven't seen that, and decades of D&D experience shows at least 80% of players are mostly picking races they think are "cool", rather than "optimal". Otherwise pre-Tasha's D&D would have been wall-to-wall Mountain Dwarves with Strength classes, when in fact they were almost weirdly rare. And post-Tasha's should be nothing but Elves/Dwarves, but at least from what I've seen, there are fewer of them than ever before!</p><p></p><p>It's going to be interesting, as time goes on, to see what mix of races we see when fully freed from the tyranny of racial stats. Especially to see what happens with humans. I bet, if anything, they get slightly more popular.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8616855, member: 18"] I too am mystified by this. As you say, all it's really doing is moving stuff from "fixed in rules" to "table choice". Given most of us play with extant groups, it's unlikely to change much unless we already wanted stuff to change and were just failing to do so because it was too much of a sacred cow. Interestingly this was where literally all my groups were at. Not a single player or DM objects to the idea of letting you choose stats, but equally none of them had overruled the previous stat assignments. So I think it's got to be a very good thing in terms of freeing people up to do what they want. The only real fully-rational, non-aesthetic argument I've heard against it is that, in theory, players might just only choose the most optimal races. But in the groups that have started doing this, I haven't seen that, and decades of D&D experience shows at least 80% of players are mostly picking races they think are "cool", rather than "optimal". Otherwise pre-Tasha's D&D would have been wall-to-wall Mountain Dwarves with Strength classes, when in fact they were almost weirdly rare. And post-Tasha's should be nothing but Elves/Dwarves, but at least from what I've seen, there are fewer of them than ever before! It's going to be interesting, as time goes on, to see what mix of races we see when fully freed from the tyranny of racial stats. Especially to see what happens with humans. I bet, if anything, they get slightly more popular. [/QUOTE]
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