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<blockquote data-quote="JEB" data-source="post: 8616869" data-attributes="member: 10148"><p>Right, and it would also be nice if they emphasized in the 2024 rules that you can always jump right to level 3 (or higher) if you want to bypass that on-ramp.</p><p></p><p>Along these lines, this is one reason I think they've hit a solid middleground with alignment - it's still right there for those that like it, but they made it even clearer that a listed alignment is only "typical" and that you can pick whatever you want. Plus the approach as seen in Witchlight of explicitly having different typical alignments for different variants, like the new bullywugs. If they spend more time emphasizing this in the 2024 Monster Manual, it'd help even more.</p><p></p><p>And I hope they'll include archetypal suggested ASIs in the 2024 PHB, in addition to the default floating ASI, to accommodate the crowd who likes to have some guidance on that front (and wants something other than class optimization). Plus lore alternatives, to demonstrate how your world can embrace or differ from the default assumptions.</p><p></p><p>In short, the more the core game can support multiple demographics and gameplay styles, the better.</p></blockquote><p></p>
[QUOTE="JEB, post: 8616869, member: 10148"] Right, and it would also be nice if they emphasized in the 2024 rules that you can always jump right to level 3 (or higher) if you want to bypass that on-ramp. Along these lines, this is one reason I think they've hit a solid middleground with alignment - it's still right there for those that like it, but they made it even clearer that a listed alignment is only "typical" and that you can pick whatever you want. Plus the approach as seen in Witchlight of explicitly having different typical alignments for different variants, like the new bullywugs. If they spend more time emphasizing this in the 2024 Monster Manual, it'd help even more. And I hope they'll include archetypal suggested ASIs in the 2024 PHB, in addition to the default floating ASI, to accommodate the crowd who likes to have some guidance on that front (and wants something other than class optimization). Plus lore alternatives, to demonstrate how your world can embrace or differ from the default assumptions. In short, the more the core game can support multiple demographics and gameplay styles, the better. [/QUOTE]
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