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<blockquote data-quote="Mercurius" data-source="post: 8618314" data-attributes="member: 59082"><p>I think the term "dystopia" is being used in a very broad sense, to such a degree that it loses its original meaning, at least in the context of literature (and by extension, RPGs).</p><p></p><p>Dystopia is basically a counter-utopia. Where a utopia is an author's attempt to present an idealized society, a dystopia is the opposite: a society that is antithetical to the author's values. Furthermore, dystopias were often written as social commentary on contemporary society, even warnings.</p><p></p><p>The archetypal dystopia stories are <em>1984 </em>and <em>Brave New World, </em>although technically <em>We </em>preceded both. And of course there are many other variations, as well as "quasi-dystopias": future societies that have major dystopian elements, but aren't necessarily as oppressive as <em>1984.</em></p><p></p><p>In that sense, Conan's Hyboria is not a dystopia. It could be <em>post-apocalyptic, </em>but that isn't the same thing (even if sometimes crossing over). Furthermore, as far as I understand it, Robert E Howard wasn't deliberately writing allegorically - whereas most/all dystopias are strongly allegorical. In fact, I think this is a key component of sword and sorcery and adventure/pulp fiction in general: the point of the story is the adventure itself, and any allegory or deeper meaning is secondary and largely a matter of the reader's discretion, if present at all.</p><p></p><p>Now if we use the word as <em>dystopian, </em>then the umbrella broadens to the point at which the word loses its central meaning. Just about anything can be dystopian, or have dystopian elements, but I think it is key that dystopian doesn't simply mean "dark" or "not good."</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8618314, member: 59082"] I think the term "dystopia" is being used in a very broad sense, to such a degree that it loses its original meaning, at least in the context of literature (and by extension, RPGs). Dystopia is basically a counter-utopia. Where a utopia is an author's attempt to present an idealized society, a dystopia is the opposite: a society that is antithetical to the author's values. Furthermore, dystopias were often written as social commentary on contemporary society, even warnings. The archetypal dystopia stories are [I]1984 [/I]and [I]Brave New World, [/I]although technically [I]We [/I]preceded both. And of course there are many other variations, as well as "quasi-dystopias": future societies that have major dystopian elements, but aren't necessarily as oppressive as [I]1984.[/I] In that sense, Conan's Hyboria is not a dystopia. It could be [I]post-apocalyptic, [/I]but that isn't the same thing (even if sometimes crossing over). Furthermore, as far as I understand it, Robert E Howard wasn't deliberately writing allegorically - whereas most/all dystopias are strongly allegorical. In fact, I think this is a key component of sword and sorcery and adventure/pulp fiction in general: the point of the story is the adventure itself, and any allegory or deeper meaning is secondary and largely a matter of the reader's discretion, if present at all. Now if we use the word as [I]dystopian, [/I]then the umbrella broadens to the point at which the word loses its central meaning. Just about anything can be dystopian, or have dystopian elements, but I think it is key that dystopian doesn't simply mean "dark" or "not good." [/QUOTE]
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