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<blockquote data-quote="Mercurius" data-source="post: 8618658" data-attributes="member: 59082"><p>I think the answer is "probably not, but maybe" in all cases. But it really is a complex matter, sort of like imagining how good Babe Ruth would be in 2022...are we time-traveling back and kidnapping the Babe from the 1920s and having him face Jacob DeGrom, or is it the same genetic human being raised in the contemporary world, with all that entails?</p><p></p><p>Or to be more specific to your question, are we talking about just randomly publishing the original <em>Tomb of Horrors </em>in 2023 without any previous history (as if it never existed), or imagining a current D&D game that had more such adventures? Similarly, are we imagining sending the Eberron documents back to 1979 and publishing it then?</p><p></p><p>And what sort of editing or adaptation? In what format and production value? Etc.</p><p></p><p>I <em>think </em>what you are asking is whether or not the basic idea would work within a different context than which it arose. We may find that out when Spelljammer is published, because it was very much a product of its time - and in some ways, a throwback to the science fantasy of the 1970s. Planescape was very 90s - in some sense, TSR's answer to the popularity of White Wolf's World of Darkness, with quasi-gothic stylings and such.</p><p></p><p>The other factor is that "later" includes everything "earlier," but it gets re-framed and presented differently. Postmodernism, and all! For example, Stranger Things is very nostalgic for the 80s and its films, yet created by Millenials who never consciously experienced the 80s. Will Planescape be a Zennial re-envisioning of the very Gen-X Planescape? Etc.</p><p></p><p>Furthermore, ever notice how some things seem dated just a few years later, while others feel classic for many decades?</p><p></p><p>I don't mean to overly complicate your question, but I think it is hard to address it without considering a variety of such factors. But an interesting question, nonetheless.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8618658, member: 59082"] I think the answer is "probably not, but maybe" in all cases. But it really is a complex matter, sort of like imagining how good Babe Ruth would be in 2022...are we time-traveling back and kidnapping the Babe from the 1920s and having him face Jacob DeGrom, or is it the same genetic human being raised in the contemporary world, with all that entails? Or to be more specific to your question, are we talking about just randomly publishing the original [I]Tomb of Horrors [/I]in 2023 without any previous history (as if it never existed), or imagining a current D&D game that had more such adventures? Similarly, are we imagining sending the Eberron documents back to 1979 and publishing it then? And what sort of editing or adaptation? In what format and production value? Etc. I [I]think [/I]what you are asking is whether or not the basic idea would work within a different context than which it arose. We may find that out when Spelljammer is published, because it was very much a product of its time - and in some ways, a throwback to the science fantasy of the 1970s. Planescape was very 90s - in some sense, TSR's answer to the popularity of White Wolf's World of Darkness, with quasi-gothic stylings and such. The other factor is that "later" includes everything "earlier," but it gets re-framed and presented differently. Postmodernism, and all! For example, Stranger Things is very nostalgic for the 80s and its films, yet created by Millenials who never consciously experienced the 80s. Will Planescape be a Zennial re-envisioning of the very Gen-X Planescape? Etc. Furthermore, ever notice how some things seem dated just a few years later, while others feel classic for many decades? I don't mean to overly complicate your question, but I think it is hard to address it without considering a variety of such factors. But an interesting question, nonetheless. [/QUOTE]
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