Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D and who it's aimed at
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8618910" data-attributes="member: 7023887"><p>Are you sure? Can you guarantee that if these adventures and settings that are being published in modern 5e were actually published in the TSR-era of D&D, the version of you that played the game 30-40 years ago wouldn't have liked them? Are you certain that if one of the classic TSR adventures or settings that you liked 30-40 years ago were actually just published now for the first time, you right now would be as big of a fan of them as you have been for decades? </p><p></p><p>And . . . plenty of modern D&D products care about "worldbuilding". Explorer's Guide to Wildemount and Eberron: Rising from the Last War do amazing worldbuilding and get across the ideas, creatures, and locations expertly. Sure, Strixhaven didn't really care much about worldbuilding (which is a shame, because the small bits that we got with the Archaics and Oriq were <em>really interesting</em>), but that's primarily because the book is more of an adventure than a setting guide. I think that was a bad design decision, though. Ravenloft had worldbuilding. It added new bits of awesome lore that previous versions of Ravenloft never had (the Priest of Osybus's lore is <em>awesome</em>), including many of the domains of dread. I mean . . . the fact that they changed things is proof that they "worldbuilt," because the act of changing something in the setting requires that you replace it with some other bit of lore. Netherdeep worldbuilt, expanding upon the lore previously established for Exandria in its different setting books and the show. Fizban's worldbuilt, adding the story of the First World and giving an explanation for why Dragons are important in this game. Descent into Avernus worldbuilt, exploring the first layer of the Nine Hells more in-depth than ever seen before in the history of the game. They worldbuilt for Witchlight, adding more to the Feywild than we had before (Domains of Delight to reflect the Shadowfell's Domains of Dread). They're also making two completely new settings that have never appeared in D&D or M:tG before . . . so they clearly care enough about worldbuilding to have at least started the process of making two completely new worlds (the first ever in 5e). </p><p></p><p>So, worldbuilding absolutely happens in modern D&D. The fact that it happens (and happens really well in most products) proves that they care about it. Whether or not you like the worlds/settings they build doesn't change the fact that they clearly do care about it.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8618910, member: 7023887"] Are you sure? Can you guarantee that if these adventures and settings that are being published in modern 5e were actually published in the TSR-era of D&D, the version of you that played the game 30-40 years ago wouldn't have liked them? Are you certain that if one of the classic TSR adventures or settings that you liked 30-40 years ago were actually just published now for the first time, you right now would be as big of a fan of them as you have been for decades? And . . . plenty of modern D&D products care about "worldbuilding". Explorer's Guide to Wildemount and Eberron: Rising from the Last War do amazing worldbuilding and get across the ideas, creatures, and locations expertly. Sure, Strixhaven didn't really care much about worldbuilding (which is a shame, because the small bits that we got with the Archaics and Oriq were [I]really interesting[/I]), but that's primarily because the book is more of an adventure than a setting guide. I think that was a bad design decision, though. Ravenloft had worldbuilding. It added new bits of awesome lore that previous versions of Ravenloft never had (the Priest of Osybus's lore is [I]awesome[/I]), including many of the domains of dread. I mean . . . the fact that they changed things is proof that they "worldbuilt," because the act of changing something in the setting requires that you replace it with some other bit of lore. Netherdeep worldbuilt, expanding upon the lore previously established for Exandria in its different setting books and the show. Fizban's worldbuilt, adding the story of the First World and giving an explanation for why Dragons are important in this game. Descent into Avernus worldbuilt, exploring the first layer of the Nine Hells more in-depth than ever seen before in the history of the game. They worldbuilt for Witchlight, adding more to the Feywild than we had before (Domains of Delight to reflect the Shadowfell's Domains of Dread). They're also making two completely new settings that have never appeared in D&D or M:tG before . . . so they clearly care enough about worldbuilding to have at least started the process of making two completely new worlds (the first ever in 5e). So, worldbuilding absolutely happens in modern D&D. The fact that it happens (and happens really well in most products) proves that they care about it. Whether or not you like the worlds/settings they build doesn't change the fact that they clearly do care about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D and who it's aimed at
Top