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General Tabletop Discussion
*Pathfinder & Starfinder
D&D and World of Warcraft (Not a Rant)
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<blockquote data-quote="cignus_pfaccari" data-source="post: 3840981" data-attributes="member: 14557"><p>Just a few comments...</p><p></p><p>That's a reasonable analogy with elves:eladrin::night elves:blood elves, though it falls apart after a bit, since blood elves are more crackheads than, say, planar things. Also, they're the remnants of High Elves that have fallen pretty far.</p><p></p><p>Tieflings and draenei are not the same; some draenei have become demons (called eredar), but nearly every race can become demonic; for example, demonic elves are satyrs, and demonic orcs are fel orcs (though they're not actual demons yet).</p><p></p><p>The class overlap is generally okay, though there's not really a specific buffer/support class in WoW at this time. I would change a few things, though:</p><p></p><p>WoW paladin = D&D cleric/paladin/warlord, depending on your lens and spec</p><p>WoW priest = D&D psion (look at the flavor of the Shadow spells)</p><p></p><p>WoW Deathknight = No current D&D base class; instead, more of a creepy martial prestige class. (It's basically a warrior replacement class)</p><p></p><p>At will/recovery abilities...generally, a party can get through a few encounters in WoW (think instance pulls) before having to rest up for a bit, because mana doesn't come back in combat unless in certain special exceptions. This, combined with cooldowns, is fairly close to the at will/per encounter/per day arrangement. At least, close enough for government work...</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 3840981, member: 14557"] Just a few comments... That's a reasonable analogy with elves:eladrin::night elves:blood elves, though it falls apart after a bit, since blood elves are more crackheads than, say, planar things. Also, they're the remnants of High Elves that have fallen pretty far. Tieflings and draenei are not the same; some draenei have become demons (called eredar), but nearly every race can become demonic; for example, demonic elves are satyrs, and demonic orcs are fel orcs (though they're not actual demons yet). The class overlap is generally okay, though there's not really a specific buffer/support class in WoW at this time. I would change a few things, though: WoW paladin = D&D cleric/paladin/warlord, depending on your lens and spec WoW priest = D&D psion (look at the flavor of the Shadow spells) WoW Deathknight = No current D&D base class; instead, more of a creepy martial prestige class. (It's basically a warrior replacement class) At will/recovery abilities...generally, a party can get through a few encounters in WoW (think instance pulls) before having to rest up for a bit, because mana doesn't come back in combat unless in certain special exceptions. This, combined with cooldowns, is fairly close to the at will/per encounter/per day arrangement. At least, close enough for government work... Brad [/QUOTE]
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