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D&D and World of Warcraft (Not a Rant)
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<blockquote data-quote="The Little Raven" data-source="post: 3841264" data-attributes="member: 10095"><p>Blood Elves are High Elves that are/were aligned with Kael'thas Sunstrider and rebuilt Quel'thalas. They're just a minor plot point away from their origin: high elves, which were just like the arcanist high elves in D&D.</p><p></p><p></p><p></p><p>Well, with the green skin and all, they're more inspired by Warhammer orcs.</p><p></p><p></p><p></p><p>Tieflings are the descendants of humans that screwed devils.</p><p></p><p>I assume the race you're referring to are the draenei, who are nothing like Tieflings. They were an ancient magical race (called the eredar) that was offered power through corruption by Sargeras, and 1/3 of the race fled and renamed themselves the draenei. They are not reformed demons as Jonathon claims. They were never demons, because they rejected Sargeras' offer and have spent the last 25,000 years fleeing from their corrupted brethren (who still call themselves eredar).</p><p></p><p></p><p></p><p>In Honor Hold, there's a half-elf looking for his parents, named Arator the Redeemer.</p><p></p><p></p><p></p><p>Nope, nothing like the Warlord. The Death Knight is a dps/tanking hybrid that relies on a cooldown-based resource management system (runes).</p><p></p><p>The DK is also unlike any class in D&D because it isn't a base class and it isn't a prestige class. You don't qualify for it and then become one. You unlock the character slot for it by doing some kind of quest on your regular character, then you are able to create a brand new death knight at level 55-70 (they haven't decided which). Blizzard calls it an "advanced end-game only class."</p><p></p><p></p><p></p><p>WoW got these from D&D.</p><p></p><p></p><p></p><p>There are no at-will abilities for most casters. As a mage, if I run out of mana, and use up all my special regeneration abilities (Evocation to restore a % of it, mana gems for a small amount, potions, etc), then I'm screwed.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3841264, member: 10095"] Blood Elves are High Elves that are/were aligned with Kael'thas Sunstrider and rebuilt Quel'thalas. They're just a minor plot point away from their origin: high elves, which were just like the arcanist high elves in D&D. Well, with the green skin and all, they're more inspired by Warhammer orcs. Tieflings are the descendants of humans that screwed devils. I assume the race you're referring to are the draenei, who are nothing like Tieflings. They were an ancient magical race (called the eredar) that was offered power through corruption by Sargeras, and 1/3 of the race fled and renamed themselves the draenei. They are not reformed demons as Jonathon claims. They were never demons, because they rejected Sargeras' offer and have spent the last 25,000 years fleeing from their corrupted brethren (who still call themselves eredar). In Honor Hold, there's a half-elf looking for his parents, named Arator the Redeemer. Nope, nothing like the Warlord. The Death Knight is a dps/tanking hybrid that relies on a cooldown-based resource management system (runes). The DK is also unlike any class in D&D because it isn't a base class and it isn't a prestige class. You don't qualify for it and then become one. You unlock the character slot for it by doing some kind of quest on your regular character, then you are able to create a brand new death knight at level 55-70 (they haven't decided which). Blizzard calls it an "advanced end-game only class." WoW got these from D&D. There are no at-will abilities for most casters. As a mage, if I run out of mana, and use up all my special regeneration abilities (Evocation to restore a % of it, mana gems for a small amount, potions, etc), then I'm screwed. [/QUOTE]
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