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*Pathfinder & Starfinder
D&D and World of Warcraft (Not a Rant)
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<blockquote data-quote="Reynard" data-source="post: 3842196" data-attributes="member: 467"><p>Video games, particularly CRPGs (maybe we need to start saying ERPGs?) and D&D have shared a parrallel development since both were in their infancy. Although they are not equivalent forms of entertainment, they do tend to appeal to a significant crossover demographic. I can't say what the percentage of game designers are that enjoy ERPGs and other video games, but I am willing to bet it is pretty high -- and vice versa for video/computer game designers and developers. This means that the likelihood of cross pollination is very high, and if you look at both, in general, it is also pretty obvious.</p><p></p><p>However, I am concerned that it is possible to go too far. Computers do certain things well, and certain elements of play are more fun witha computer to back them up. Likewise, human beings do certain things well, and certain elements of play are more fun with humans backing them up. I am not convicned, however, that the 4e design team has fully realized this and some of the elements they are borrowing from MMOs and other ERPGs will actually bog the game down and create an unsatisfying play experience.</p><p></p><p>As time goes on, though, I relaize that we really don't know much of anything at all. What I am concerned about is based entirely upon very vague statements with little or no mechanics or other hard information to back it up; the same can be said for those that are excited and optimistic. until we have some concrete information, I can't do much besides go with my gut while trying to not over react to small amounts of information.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3842196, member: 467"] Video games, particularly CRPGs (maybe we need to start saying ERPGs?) and D&D have shared a parrallel development since both were in their infancy. Although they are not equivalent forms of entertainment, they do tend to appeal to a significant crossover demographic. I can't say what the percentage of game designers are that enjoy ERPGs and other video games, but I am willing to bet it is pretty high -- and vice versa for video/computer game designers and developers. This means that the likelihood of cross pollination is very high, and if you look at both, in general, it is also pretty obvious. However, I am concerned that it is possible to go too far. Computers do certain things well, and certain elements of play are more fun witha computer to back them up. Likewise, human beings do certain things well, and certain elements of play are more fun with humans backing them up. I am not convicned, however, that the 4e design team has fully realized this and some of the elements they are borrowing from MMOs and other ERPGs will actually bog the game down and create an unsatisfying play experience. As time goes on, though, I relaize that we really don't know much of anything at all. What I am concerned about is based entirely upon very vague statements with little or no mechanics or other hard information to back it up; the same can be said for those that are excited and optimistic. until we have some concrete information, I can't do much besides go with my gut while trying to not over react to small amounts of information. [/QUOTE]
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