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*Pathfinder & Starfinder
D&D and World of Warcraft (Not a Rant)
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<blockquote data-quote="Orcus" data-source="post: 3842298" data-attributes="member: 1254"><p>I'm not a huge WoW fan. I dont like the "cartoony-ness." But that doesnt mean I dont like MMOs. I am currently massively addicted to Lord of the Rings Online. And I think there is a TON that table top D&D can learn from these types of games.</p><p></p><p>I see their influence in 4E:</p><p></p><p>1. party roles (very MMO).</p><p>2. a little power bump at 1st level--not just 5 hit points.</p><p>3. wider level spread (50 in Lotro, 60+ in WoW) vs. 12 in 1-2E and 20 in 3E now 30 in 4E.</p><p>4. my guess is that you will level a bit quicker to about level 8 or so, like the way WoW/Lotro gets you to level 10 pertty fast. </p><p>5. Get something every level.</p><p>6. More interesting powered abilities for all classes--incorporate moves and other abilities to really help define the class</p><p>7. advanceable monsters--you can fight orcs at early levels and at higher levels</p><p>8. elites and signatures, etc. </p><p>9. terminology--someone already mentioned this and it is true. the way we talk about fantasy roleplaying is being influenced by MMOs.</p><p></p><p>Frankly, I think there is a lot for D&D to learn from MMOs (not just WoW, which I think people use because it has such a bad rap--too young, too anime, too lowest common denominator, too much about phat lootz, etc). The one thing that MMOs can do is simply log the hours of gaming in a controlled environment to see what works and doesnt work. There is no hiding a weakness of a class or a mechanic or a rule in MMOs. There are thousands of people online playing it all the time in a way the D&D just doesnt get tested. And the lessons learned from that is invaluable. And there are things that MMOs can do that D&D will never be able to do well--the statistical complexity of effects and things is crazy and a computer can calculate on the fly effects and things that would grind a table top game group to a 20 minute halt.</p><p></p><p>That said, the table top experience of a computer DM will always be a different experience from a tabletop game. And there are some things a MMO does because it is not a table top RPG. As long as we keep those things in mind, I think there is a ton that can be learned from MMOs.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 3842298, member: 1254"] I'm not a huge WoW fan. I dont like the "cartoony-ness." But that doesnt mean I dont like MMOs. I am currently massively addicted to Lord of the Rings Online. And I think there is a TON that table top D&D can learn from these types of games. I see their influence in 4E: 1. party roles (very MMO). 2. a little power bump at 1st level--not just 5 hit points. 3. wider level spread (50 in Lotro, 60+ in WoW) vs. 12 in 1-2E and 20 in 3E now 30 in 4E. 4. my guess is that you will level a bit quicker to about level 8 or so, like the way WoW/Lotro gets you to level 10 pertty fast. 5. Get something every level. 6. More interesting powered abilities for all classes--incorporate moves and other abilities to really help define the class 7. advanceable monsters--you can fight orcs at early levels and at higher levels 8. elites and signatures, etc. 9. terminology--someone already mentioned this and it is true. the way we talk about fantasy roleplaying is being influenced by MMOs. Frankly, I think there is a lot for D&D to learn from MMOs (not just WoW, which I think people use because it has such a bad rap--too young, too anime, too lowest common denominator, too much about phat lootz, etc). The one thing that MMOs can do is simply log the hours of gaming in a controlled environment to see what works and doesnt work. There is no hiding a weakness of a class or a mechanic or a rule in MMOs. There are thousands of people online playing it all the time in a way the D&D just doesnt get tested. And the lessons learned from that is invaluable. And there are things that MMOs can do that D&D will never be able to do well--the statistical complexity of effects and things is crazy and a computer can calculate on the fly effects and things that would grind a table top game group to a 20 minute halt. That said, the table top experience of a computer DM will always be a different experience from a tabletop game. And there are some things a MMO does because it is not a table top RPG. As long as we keep those things in mind, I think there is a ton that can be learned from MMOs. Clark [/QUOTE]
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