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<blockquote data-quote="tetrasodium" data-source="post: 9852976" data-attributes="member: 93670"><p>It's unlikely that the original NES final fantasy 1 monk inspired much because of some coding mistakes that were corrected in later games and addressed in some of the later releases with charges like bumping the level cap from 50 to 100 where it could <em>eventually</em> be useful to have the unique calculations ff1 monk had.</p><p>[Spoiler="details"]</p><p>In the original NES version of <em>Final Fantasy 1</em>, there is a well-known bug regarding the Monk (and its upgraded class, Master) that affects their defense and, indirectly, their effectiveness. Furthermore, the game contains a specific, counter-intuitive mechanic regarding unarmed damage that is often misunderstood.</p><p><strong>The Core Damage "Error" (Actually a Mechanic):</strong></p><ul> <li data-xf-list-type="ul"><strong>Unarmed is Best:</strong> The Monk/Master deals damage based on <strong>Level × 2</strong> when unarmed.</li> <li data-xf-list-type="ul"><strong>The Trap:</strong> If a weapon is equipped, the damage formula changes to <strong>Weapon Attack + (STR / 2) + 1</strong>.</li> <li data-xf-list-type="ul"><strong>Result:</strong> Due to high-level unarmed damage scaling and a doubling of hits, equipping a weapon (even powerful ones like the Masamune) often results in significantly lower damage output in the NES version.</li> </ul><p><strong>The Actual Programming Error (Defense Bug):</strong></p><ul> <li data-xf-list-type="ul"><strong>The Bug:</strong> In the NES version, the game checks if the Monk has a weapon equipped to determine if they should be using the "unarmed" defense formula (which is equal to their Level).</li> <li data-xf-list-type="ul"><strong>The Error:</strong> If a Monk has <strong>no weapon</strong> equipped, but <strong>does have armor</strong> on, the game mistakenly sets their defense to their level, ignoring the armor's actual defensive value.</li> <li data-xf-list-type="ul"><strong>The Fix/Exploit:</strong> To get the maximum defensive value, you must have no armor and no weapon equipped (which gives defense equal to level), or simply check the armor screen from the menu after equipping gear to recalculate it correctly.</li> </ul><p><strong>Key Takeaways for Monk Damage:</strong></p><ul> <li data-xf-list-type="ul"><strong>Unarmed:</strong> (Level) x 2 damage, double hits.</li> <li data-xf-list-type="ul"><strong>Armed:</strong> Weapon Attack + (STR/2) + 1.</li> <li data-xf-list-type="ul"><strong>Tip:</strong> Never use weapons on a Monk in the original game for maximum damage.</li> </ul><p><a href="https://www.google.com/search?q=final+fantasy+1+monk+damage+calculation+error+&client=tablet-android-incar&hs=zqIp&sca_esv=2aff81bb00e41461&sxsrf=ANbL-n6gIpsJmgWpXqarmEcOw4mSZbLEIA%3A1770397508321&ei=RB-GaYaiE9qEwbkP3t-ZsQU&biw=0&bih=962&oq=final+fantasy+1+monk+damage+calculation+error+&gs_lp=EhNtb2JpbGUtZ3dzLXdpei1zZXJwIi5maW5hbCBmYW50YXN5IDEgbW9uayBkYW1hZ2UgY2FsY3VsYXRpb24gZXJyb3IgMgUQIRigATIFECEYoAEyBRAhGKABMgUQIRigATIFECEYoAEyBRAhGKsCMgUQIRirAjIFECEYqwJIkIUCULYWWKD_AXACeAGQAQGYAboCoAG3KaoBCDEuMjMuNy4xuAEDyAEA-AEBmAIioAKiLcICChAAGLADGNYEGEfCAgQQIxgnwgIIEAAYogQYiQXCAgUQABjvBcICCBAAGIAEGKIEwgIFECEYnwXCAgYQABgWGB7CAgsQABiABBiGAxiKBcICCxAAGIAEGJECGIoFwgIKEAAYgAQYFBiHAsICBRAAGIAEmAMAiAYBkAYIkgcIMi4yMi45LjGgB73OAbIHCDAuMjIuOS4xuAfvLMIHCDItMy4yNC43yAfaA4AIAA&sclient=mobile-gws-wiz-serp#lfId=ChxjMe" target="_blank">Link</a></p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9852976, member: 93670"] It's unlikely that the original NES final fantasy 1 monk inspired much because of some coding mistakes that were corrected in later games and addressed in some of the later releases with charges like bumping the level cap from 50 to 100 where it could [I]eventually[/I] be useful to have the unique calculations ff1 monk had. [Spoiler="details"] In the original NES version of [I]Final Fantasy 1[/I], there is a well-known bug regarding the Monk (and its upgraded class, Master) that affects their defense and, indirectly, their effectiveness. Furthermore, the game contains a specific, counter-intuitive mechanic regarding unarmed damage that is often misunderstood. [B]The Core Damage "Error" (Actually a Mechanic):[/B] [LIST] [*][B]Unarmed is Best:[/B] The Monk/Master deals damage based on [B]Level × 2[/B] when unarmed. [*][B]The Trap:[/B] If a weapon is equipped, the damage formula changes to [B]Weapon Attack + (STR / 2) + 1[/B]. [*][B]Result:[/B] Due to high-level unarmed damage scaling and a doubling of hits, equipping a weapon (even powerful ones like the Masamune) often results in significantly lower damage output in the NES version. [/LIST] [B]The Actual Programming Error (Defense Bug):[/B] [LIST] [*][B]The Bug:[/B] In the NES version, the game checks if the Monk has a weapon equipped to determine if they should be using the "unarmed" defense formula (which is equal to their Level). [*][B]The Error:[/B] If a Monk has [B]no weapon[/B] equipped, but [B]does have armor[/B] on, the game mistakenly sets their defense to their level, ignoring the armor's actual defensive value. [*][B]The Fix/Exploit:[/B] To get the maximum defensive value, you must have no armor and no weapon equipped (which gives defense equal to level), or simply check the armor screen from the menu after equipping gear to recalculate it correctly. [/LIST] [B]Key Takeaways for Monk Damage:[/B] [LIST] [*][B]Unarmed:[/B] (Level) x 2 damage, double hits. [*][B]Armed:[/B] Weapon Attack + (STR/2) + 1. [*][B]Tip:[/B] Never use weapons on a Monk in the original game for maximum damage. [/LIST] [URL='https://www.google.com/search?q=final+fantasy+1+monk+damage+calculation+error+&client=tablet-android-incar&hs=zqIp&sca_esv=2aff81bb00e41461&sxsrf=ANbL-n6gIpsJmgWpXqarmEcOw4mSZbLEIA%3A1770397508321&ei=RB-GaYaiE9qEwbkP3t-ZsQU&biw=0&bih=962&oq=final+fantasy+1+monk+damage+calculation+error+&gs_lp=EhNtb2JpbGUtZ3dzLXdpei1zZXJwIi5maW5hbCBmYW50YXN5IDEgbW9uayBkYW1hZ2UgY2FsY3VsYXRpb24gZXJyb3IgMgUQIRigATIFECEYoAEyBRAhGKABMgUQIRigATIFECEYoAEyBRAhGKsCMgUQIRirAjIFECEYqwJIkIUCULYWWKD_AXACeAGQAQGYAboCoAG3KaoBCDEuMjMuNy4xuAEDyAEA-AEBmAIioAKiLcICChAAGLADGNYEGEfCAgQQIxgnwgIIEAAYogQYiQXCAgUQABjvBcICCBAAGIAEGKIEwgIFECEYnwXCAgYQABgWGB7CAgsQABiABBiGAxiKBcICCxAAGIAEGJECGIoFwgIKEAAYgAQYFBiHAsICBRAAGIAEmAMAiAYBkAYIkgcIMi4yMi45LjGgB73OAbIHCDAuMjIuOS4xuAfvLMIHCDItMy4yNC43yAfaA4AIAA&sclient=mobile-gws-wiz-serp#lfId=ChxjMe']Link[/URL] [/Spoiler] [/QUOTE]
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