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<blockquote data-quote="Ruin Explorer" data-source="post: 9856292" data-attributes="member: 18"><p>Definitely not.</p><p></p><p>Games Workshop did that. Green orcs with tusks are 100% a GW thing. They had them from the mid-1980s or earlier, and D&D continued with pig-orcs and grey orcs as the main approach for a very long time after that.</p><p></p><p>A lot of Warcraft is taken from Warhammer Fantasy because Warcraft 1 was originally developed with the intention of getting licencing from GW. However GW were so difficult and unreasonable that Blizzard decided to just replicate Warhammer Fantasy in an "legally distinct" way instead (which at least one person at Blizzard had wanted to do even before they found GW unreasonable). Warcraft does have significant D&D influence as well, often blended with Warhammer - for example, Warcraft Paladins are basically a blend of D&D Clerics and Warhammer Sigmarite Warrior-Priests (leaning more to the powers of the former and the aesthetics of the latter). Oddly enough D&D Paladins didn't really become much of an influence until WoW when they needed to expand what they could do (and Diablo 2 Paladins which have their own complex derivation, mostly from D&D, also factor in).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9856292, member: 18"] Definitely not. Games Workshop did that. Green orcs with tusks are 100% a GW thing. They had them from the mid-1980s or earlier, and D&D continued with pig-orcs and grey orcs as the main approach for a very long time after that. A lot of Warcraft is taken from Warhammer Fantasy because Warcraft 1 was originally developed with the intention of getting licencing from GW. However GW were so difficult and unreasonable that Blizzard decided to just replicate Warhammer Fantasy in an "legally distinct" way instead (which at least one person at Blizzard had wanted to do even before they found GW unreasonable). Warcraft does have significant D&D influence as well, often blended with Warhammer - for example, Warcraft Paladins are basically a blend of D&D Clerics and Warhammer Sigmarite Warrior-Priests (leaning more to the powers of the former and the aesthetics of the latter). Oddly enough D&D Paladins didn't really become much of an influence until WoW when they needed to expand what they could do (and Diablo 2 Paladins which have their own complex derivation, mostly from D&D, also factor in). [/QUOTE]
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