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D&D article on Polygon re: direction of the brand
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<blockquote data-quote="Uchawi" data-source="post: 6685858" data-attributes="member: 6775000"><p>It boils down to what does ahead of projections mean and how does that define success. From WOTC perspective, anything that exceeds projections based on whatever metrics they established is a good thing. So congratulations. When you take that in comparison to the RPG industry as a whole, when considering a game like Pathfinder, then it may take on a different meaning.</p><p></p><p>I believe the decision to release 5E as a basic rule set for free was a smart choice. That will result in more PHB sales, etc. when someone wants to take the next step because the experience is fun. What is hard to predict is how the experience may change over time when a game like Pathfinder or the company Paizo has so much more to offer, above and beyond the rule set. I expect some of the new 5E players will migrate to Pathfinder. They also have a free rule set. I also think there are a portion of Pathfinder players or similar D&D hybrids fan base that will buy 5E just to have a copy for a casual game.</p><p></p><p>Where I would define true success for 5E is when their budget gets ramped up to release more product, or games like Pathfinder adapt, e.g. Pathfinder 2.0, based on the success of 5E. Currently WOTC appears to be in a holding pattern.</p><p></p><p>In regards to social media, it is an interesting phenomenon. The early editions of D&D could not take advantage of it. Today, you have the old mom and pop basement game projected directly to the internet. Whether that means more success versus just more visibility is anyone's guess. But because of social media and the rapid media cycle, there tends to be a shorter shelf life for anything as something new and improved is bound to replace it.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6685858, member: 6775000"] It boils down to what does ahead of projections mean and how does that define success. From WOTC perspective, anything that exceeds projections based on whatever metrics they established is a good thing. So congratulations. When you take that in comparison to the RPG industry as a whole, when considering a game like Pathfinder, then it may take on a different meaning. I believe the decision to release 5E as a basic rule set for free was a smart choice. That will result in more PHB sales, etc. when someone wants to take the next step because the experience is fun. What is hard to predict is how the experience may change over time when a game like Pathfinder or the company Paizo has so much more to offer, above and beyond the rule set. I expect some of the new 5E players will migrate to Pathfinder. They also have a free rule set. I also think there are a portion of Pathfinder players or similar D&D hybrids fan base that will buy 5E just to have a copy for a casual game. Where I would define true success for 5E is when their budget gets ramped up to release more product, or games like Pathfinder adapt, e.g. Pathfinder 2.0, based on the success of 5E. Currently WOTC appears to be in a holding pattern. In regards to social media, it is an interesting phenomenon. The early editions of D&D could not take advantage of it. Today, you have the old mom and pop basement game projected directly to the internet. Whether that means more success versus just more visibility is anyone's guess. But because of social media and the rapid media cycle, there tends to be a shorter shelf life for anything as something new and improved is bound to replace it. [/QUOTE]
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