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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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<blockquote data-quote="tetrasodium" data-source="post: 8150024" data-attributes="member: 93670"><p>That bolded bit gets parroted out a lot as some sort of self reinforcing truism that is true because people say it.. but frankly it's just not that true. Sure you can "modify" the game, but there is little underlying structure to build on/off with next to no guidelines used when designing things and nearly everything is a one off edge case making it so that attempting to actually "modify" anything other than fluff that was never difficult to modify in any edition will quickly become a Sisyphean task of epic proportions. You can see this clearly in the number of optional rules in the dmg that either accomplish nothing or break the game unless you apply them in an extremely narrow scope like a game where nobody is playing one of the seven out of 13 classes capable of casting the spell cure wounds or go on to fix a bunch of edge cases not even <em>mentioned</em> in the optional rule</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8150024, member: 93670"] That bolded bit gets parroted out a lot as some sort of self reinforcing truism that is true because people say it.. but frankly it's just not that true. Sure you can "modify" the game, but there is little underlying structure to build on/off with next to no guidelines used when designing things and nearly everything is a one off edge case making it so that attempting to actually "modify" anything other than fluff that was never difficult to modify in any edition will quickly become a Sisyphean task of epic proportions. You can see this clearly in the number of optional rules in the dmg that either accomplish nothing or break the game unless you apply them in an extremely narrow scope like a game where nobody is playing one of the seven out of 13 classes capable of casting the spell cure wounds or go on to fix a bunch of edge cases not even [I]mentioned[/I] in the optional rule [/QUOTE]
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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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