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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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<blockquote data-quote="Neonchameleon" data-source="post: 8150098" data-attributes="member: 87792"><p>I've long realised the difference - and it is not at all the one you are claiming. It's a matter of whether the DM is someone who sits on an almighty throne and everyone else should kowtow to them or whether the DM is the chair and the first among equals but every player at the table is important.</p><p></p><p>D&D is a ruleset. Tabletop roleplaying is the overarching hobby.</p><p></p><p>And invoking the deeper magic from before the dawn of time <em>there wouldn't be just one DM in the early days</em>. Players would take their characters to multiple games and multiple players would run adventures in the same/overlapping settings. The reason so-called Monty Haul DMs were a problem was because if one player was playing in a Monty Haul game and another wasn't it would cause serious problems when a player brought a character from their game to your table.</p><p></p><p>Whereas early on the DM was sometimes explicitly called the referee.</p><p></p><p>If someone wanted a <em>DIY</em> hobby then the assertion would be that anything of the appropriate level that could associate well with PCs was playable <em>regardless of whether it was in the PHB</em>. Because the DM and the player would work together to make it playable. This is a constant through-line of DIY in D&D that reaches through from Gygax and Arneson's tables to both Matt Mercer's and mine.</p><p></p><p>Some DMs don't do this because they don't want to kitbash, which is fair enough. But other DMs don't do it because they want to keep the exclusive fun of kitbashing to themselves and keep tight control over the game and not let the players have the fun of kitbashing.</p><p></p><p>And mine is that the disagreement is entirely orthogonal to the DIY mentality you are talking about. If anything the people with a DIY mentality are hardcore inclusionists right down to homebrew races if nothing fits. Because it's a fun challenge to effectively DIY a present for someone, and letting other people in on the fun of design is a good thing.</p><p></p><p>This is about DM authority and when and where it should be used. Not about homebrewing and kitbashing (or rather the refusal to kitbash and homebrew by DMs who don't like the purity of their worlds being sullied by players).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8150098, member: 87792"] I've long realised the difference - and it is not at all the one you are claiming. It's a matter of whether the DM is someone who sits on an almighty throne and everyone else should kowtow to them or whether the DM is the chair and the first among equals but every player at the table is important. D&D is a ruleset. Tabletop roleplaying is the overarching hobby. And invoking the deeper magic from before the dawn of time [I]there wouldn't be just one DM in the early days[/I]. Players would take their characters to multiple games and multiple players would run adventures in the same/overlapping settings. The reason so-called Monty Haul DMs were a problem was because if one player was playing in a Monty Haul game and another wasn't it would cause serious problems when a player brought a character from their game to your table. Whereas early on the DM was sometimes explicitly called the referee. If someone wanted a [I]DIY[/I] hobby then the assertion would be that anything of the appropriate level that could associate well with PCs was playable [I]regardless of whether it was in the PHB[/I]. Because the DM and the player would work together to make it playable. This is a constant through-line of DIY in D&D that reaches through from Gygax and Arneson's tables to both Matt Mercer's and mine. Some DMs don't do this because they don't want to kitbash, which is fair enough. But other DMs don't do it because they want to keep the exclusive fun of kitbashing to themselves and keep tight control over the game and not let the players have the fun of kitbashing. And mine is that the disagreement is entirely orthogonal to the DIY mentality you are talking about. If anything the people with a DIY mentality are hardcore inclusionists right down to homebrew races if nothing fits. Because it's a fun challenge to effectively DIY a present for someone, and letting other people in on the fun of design is a good thing. This is about DM authority and when and where it should be used. Not about homebrewing and kitbashing (or rather the refusal to kitbash and homebrew by DMs who don't like the purity of their worlds being sullied by players). [/QUOTE]
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