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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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<blockquote data-quote="Minigiant" data-source="post: 8150343" data-attributes="member: 63508"><p>That is why I boggles my mind on the concept of DMs not explaining or giving details of a world before players agree to play. I can't stress how important campaign clarity is.</p><p></p><p>It nudges to an idea that a DM knows what the players desire and turns hard into an idea that the entire group is similar in likes and dislikes. </p><p></p><p>As time goes on, WOTC or whoever holds the D&D IP will want to grow the base. The community will get more and more diverse. And DMs will be forced to design for a diverse market of players or take input on their worlds just to be sure that players are fully interested and vested in their campaigns. Games will have to be fully sold to players in the future and not simply thrown out there.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8150343, member: 63508"] That is why I boggles my mind on the concept of DMs not explaining or giving details of a world before players agree to play. I can't stress how important campaign clarity is. It nudges to an idea that a DM knows what the players desire and turns hard into an idea that the entire group is similar in likes and dislikes. As time goes on, WOTC or whoever holds the D&D IP will want to grow the base. The community will get more and more diverse. And DMs will be forced to design for a diverse market of players or take input on their worlds just to be sure that players are fully interested and vested in their campaigns. Games will have to be fully sold to players in the future and not simply thrown out there. [/QUOTE]
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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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