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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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<blockquote data-quote="NotAYakk" data-source="post: 8150591" data-attributes="member: 72555"><p>The idea that 5e doesn't have a structure to build on and customize on is strange to me.</p><p></p><p>The shadow of the skeleton they used to make the rules is all over the place.</p><p></p><p>I mean, go and make a class-by-class graph of gear-less characters damage output against AC 12+level/2 monsters (save +level/2) from level 1 to 20 fighting a set of 7 encounters with 2 short rests, aoes hitting 2.5 monsters, and each encounter 5 rounds long.</p><p></p><p>Then slide the length of encounters forward and back, the short rests forward and back, and look at the lines dance.</p><p></p><p>5e has piles of math under the hood.</p><p></p><p>The monsters are a combination of surprise puzzle creatures and the rest. For the rest, the DP3R, accuracy, defence and HP gives a pretty good estimation of the monster's CR, for all of people's complaining.</p><p></p><p>The system of subclasses, which has permitted 5e to keep to its core 12 (now 13) classes while allowing a huge wealth of different PC "flavors", is also pretty easy to eyeball.</p><p></p><p>The DMG optional rules? You'll note how little they change the above math. They are examples of fiddling around the clothing hanging on the skeleton of the game.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8150591, member: 72555"] The idea that 5e doesn't have a structure to build on and customize on is strange to me. The shadow of the skeleton they used to make the rules is all over the place. I mean, go and make a class-by-class graph of gear-less characters damage output against AC 12+level/2 monsters (save +level/2) from level 1 to 20 fighting a set of 7 encounters with 2 short rests, aoes hitting 2.5 monsters, and each encounter 5 rounds long. Then slide the length of encounters forward and back, the short rests forward and back, and look at the lines dance. 5e has piles of math under the hood. The monsters are a combination of surprise puzzle creatures and the rest. For the rest, the DP3R, accuracy, defence and HP gives a pretty good estimation of the monster's CR, for all of people's complaining. The system of subclasses, which has permitted 5e to keep to its core 12 (now 13) classes while allowing a huge wealth of different PC "flavors", is also pretty easy to eyeball. The DMG optional rules? You'll note how little they change the above math. They are examples of fiddling around the clothing hanging on the skeleton of the game. [/QUOTE]
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