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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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<blockquote data-quote="Minigiant" data-source="post: 8150608" data-attributes="member: 63508"><p>Choosing to start with a blank map is campaign clarity. The point is whoever is the DM clearly tell the player what the campaign is going to be about, the tone, theme or genre it is, what is added, substracted, or taken away, and <strong>why the campaign will be fun</strong>.</p><p></p><p>It could be a standard game, a kitchen sink, an empty map, or a curated world. The key is DMs tells the player's where the fun is. It's their world, they are supposed to know where the fun is because the DM created it and is going to run it.</p><p></p><p>And that goes back to the hobby vs ruleset. When D&D's a hobby, the fun is just being there. When D&D's a ruleset, then the fun comes from a rule or rules somewhere in the game.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8150608, member: 63508"] Choosing to start with a blank map is campaign clarity. The point is whoever is the DM clearly tell the player what the campaign is going to be about, the tone, theme or genre it is, what is added, substracted, or taken away, and [B]why the campaign will be fun[/B]. It could be a standard game, a kitchen sink, an empty map, or a curated world. The key is DMs tells the player's where the fun is. It's their world, they are supposed to know where the fun is because the DM created it and is going to run it. And that goes back to the hobby vs ruleset. When D&D's a hobby, the fun is just being there. When D&D's a ruleset, then the fun comes from a rule or rules somewhere in the game. [/QUOTE]
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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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