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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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<blockquote data-quote="Neonchameleon" data-source="post: 8150882" data-attributes="member: 87792"><p>The dichotomy of "D&D as a hobby, D&D as DIY" (which is a direct quote from the OP) with the implication that it is a conflict between two groups is the entire premise of this thread and is in the actual title of the thread. I didn't bring the dichotomy or the metaphor, merely critiqued with strong justification which group should be seen as which.</p><p></p><p>And do I think there is a value judgement in "DIY" vs "hobby"? Yes, absolutely. Just as there is in the ridiculous "Sport vs War" dichotomy.</p><p></p><p>What I think is the <em>actual </em>disagreement is between players of D&D as a roleplaying game in the toolbox vs players of D&D as <em>the </em>RPG they use. There are a lot of elements of D&D that mean that, far more than GURPS, unless you're redesigning the system from the ground up (and completely rewriting the hit point system, the magic system, and the levelling system as the three principal offenders) you end up with D&D with a thin coat of paint. And once you've changed those three there isn't that much left except hireling management and the magic item system that's different in almost every edition.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8150882, member: 87792"] The dichotomy of "D&D as a hobby, D&D as DIY" (which is a direct quote from the OP) with the implication that it is a conflict between two groups is the entire premise of this thread and is in the actual title of the thread. I didn't bring the dichotomy or the metaphor, merely critiqued with strong justification which group should be seen as which. And do I think there is a value judgement in "DIY" vs "hobby"? Yes, absolutely. Just as there is in the ridiculous "Sport vs War" dichotomy. What I think is the [I]actual [/I]disagreement is between players of D&D as a roleplaying game in the toolbox vs players of D&D as [I]the [/I]RPG they use. There are a lot of elements of D&D that mean that, far more than GURPS, unless you're redesigning the system from the ground up (and completely rewriting the hit point system, the magic system, and the levelling system as the three principal offenders) you end up with D&D with a thin coat of paint. And once you've changed those three there isn't that much left except hireling management and the magic item system that's different in almost every edition. [/QUOTE]
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