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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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<blockquote data-quote="Azzy" data-source="post: 8151288" data-attributes="member: 6563"><p>I think this discussion, like the others before it, miss the point by a large margin.</p><p></p><p>It's not about DM vs Players or whether the rules are written in stone vs alterable. Ultimately, it's about the gaming group as a whole and what the group wants, enjoys, and agrees to. Anything can be proposed, but the group has to agree to it. </p><p></p><p>Before we even get to D&D, the group has to decide what to play—whether it's D&D, Cyberpunk, Pathfinder, Fudge, etc. And then who is going to be the gamemaster for that game. Then the GM/DM can pitch their game idea (and house rules, if any) to the rest of the group (who can then yay or nay it). If the group doesn't care for the GM's proposal, then the GM can propose something that does meet the group's approval or someone else can step up to the GM's seat.</p><p></p><p>Ultimately, everyone in the group has to buy into the perspective game or there will be no game. Any authority that a perspective GM has is what the group agrees to give them. Once agreed to, both the GM and the players should abide by that agreement and everyone in the group should be treated with respect. Anyone can quit the game at any point if they are not enjoying it.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8151288, member: 6563"] I think this discussion, like the others before it, miss the point by a large margin. It's not about DM vs Players or whether the rules are written in stone vs alterable. Ultimately, it's about the gaming group as a whole and what the group wants, enjoys, and agrees to. Anything can be proposed, but the group has to agree to it. Before we even get to D&D, the group has to decide what to play—whether it's D&D, Cyberpunk, Pathfinder, Fudge, etc. And then who is going to be the gamemaster for that game. Then the GM/DM can pitch their game idea (and house rules, if any) to the rest of the group (who can then yay or nay it). If the group doesn't care for the GM's proposal, then the GM can propose something that does meet the group's approval or someone else can step up to the GM's seat. Ultimately, everyone in the group has to buy into the perspective game or there will be no game. Any authority that a perspective GM has is what the group agrees to give them. Once agreed to, both the GM and the players should abide by that agreement and everyone in the group should be treated with respect. Anyone can quit the game at any point if they are not enjoying it. [/QUOTE]
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D&D as a Curated, DIY Game or "By the Book": Examining DM and Player Agency, and the DM as Game Designer
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