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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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<blockquote data-quote="Stalker0" data-source="post: 9214067" data-attributes="member: 5889"><p>I would argue the crux of the meat debate comes from falling damage. I think most people can go with the notion that the attack from a dragon was "avoided barely with a nasty nick" rather than "hit the fighter clean in the head and they shrugged it off". Even things like fireball, you can argue that its not a solid mass of fire, but a swirling mass of fire that "singed your eyebrows" rather than they "incinerated you".</p><p></p><p>Its a level of disbelief I think most people can get behind, especially in 4e/5e where healing is so fast. The idea of recovering "meat points" that quickly is really hard to swallow, but the notion of recovering "luck or stamina"...sure.</p><p></p><p> Falling damage is harder. The idea that a fighter can jump from a 100 foot cliff, land on a hard surface and "be totally fine", really strains the notion. That's the biggest area I see people balking.</p><p></p><p>I also think the name "Cure Wounds" is a problem thematically.... as both the name and even spell description highlights the idea of.... fixing actual injuries. Really the name should have been the "Lesser Restoration/Restoration" spell name or maybe even a "Restore Vitality" concept. That adds more into the idea that your character is "refreshed" (a stamina concept) rather than "healed" (a wounds concept).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9214067, member: 5889"] I would argue the crux of the meat debate comes from falling damage. I think most people can go with the notion that the attack from a dragon was "avoided barely with a nasty nick" rather than "hit the fighter clean in the head and they shrugged it off". Even things like fireball, you can argue that its not a solid mass of fire, but a swirling mass of fire that "singed your eyebrows" rather than they "incinerated you". Its a level of disbelief I think most people can get behind, especially in 4e/5e where healing is so fast. The idea of recovering "meat points" that quickly is really hard to swallow, but the notion of recovering "luck or stamina"...sure. Falling damage is harder. The idea that a fighter can jump from a 100 foot cliff, land on a hard surface and "be totally fine", really strains the notion. That's the biggest area I see people balking. I also think the name "Cure Wounds" is a problem thematically.... as both the name and even spell description highlights the idea of.... fixing actual injuries. Really the name should have been the "Lesser Restoration/Restoration" spell name or maybe even a "Restore Vitality" concept. That adds more into the idea that your character is "refreshed" (a stamina concept) rather than "healed" (a wounds concept). [/QUOTE]
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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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