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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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<blockquote data-quote="schneeland" data-source="post: 9214346" data-attributes="member: 6900337"><p>I think I'm more in the Arneson camp and prefer hit points to be relatively fixed. I don't mind a slight increase over time, but for the most part I prefer characters being harder to hit (be it through better equipment or character advances). </p><p>I'm fine with stamina-like hit points, though. In <em>Forbidden Lands</em>, one of my favourite fantasy games from the recent years, characters suffer damage to their attributes (the specific attribute depends on the type of damage, e.g. physical damage, by default, goes to strength). But they might also attributes damage when they strain themselves (to re-roll dice that did not show a success). However, in any case the real pain only starts when you go down to 0, because then you have to roll on a critical table. </p><p>As [USER=23]@Ancalagon[/USER] already mentioned for Warhammer Fantasy, this comes at the price of attacks resolving slower. But personally, that's a price I'm willing to pay.</p></blockquote><p></p>
[QUOTE="schneeland, post: 9214346, member: 6900337"] I think I'm more in the Arneson camp and prefer hit points to be relatively fixed. I don't mind a slight increase over time, but for the most part I prefer characters being harder to hit (be it through better equipment or character advances). I'm fine with stamina-like hit points, though. In [I]Forbidden Lands[/I], one of my favourite fantasy games from the recent years, characters suffer damage to their attributes (the specific attribute depends on the type of damage, e.g. physical damage, by default, goes to strength). But they might also attributes damage when they strain themselves (to re-roll dice that did not show a success). However, in any case the real pain only starts when you go down to 0, because then you have to roll on a critical table. As [USER=23]@Ancalagon[/USER] already mentioned for Warhammer Fantasy, this comes at the price of attacks resolving slower. But personally, that's a price I'm willing to pay. [/QUOTE]
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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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