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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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<blockquote data-quote="practicalm" data-source="post: 9227062" data-attributes="member: 6777923"><p>The tricky thing about GURPS combat between skilled sword fighters is they can last many rounds as they each try to get past their parry skills. Which isn't really fun. Feints, situational terrain, or teaming up is needed to fight a skilled enemy.</p><p></p><p>I like the situation of having weapons where you need to focus on not being hit. Crossbows or heavy weapons will put a character down. In D&D high level characters need high level characters to oppose them. Kings and their retainers need to be a high enough level to deter players from just doing what they want. Combat is riskier and player will optimize their characters to reduce the risk which can distort the game as well.</p><p></p><p>Does the increasing hit points led to more murder hoboism? Being able to ignore the town guard or common soldiers leads to high level characters not having much to fear from society. (Yes there are ways to manage this but the game system doesn't always make it easy.)</p></blockquote><p></p>
[QUOTE="practicalm, post: 9227062, member: 6777923"] The tricky thing about GURPS combat between skilled sword fighters is they can last many rounds as they each try to get past their parry skills. Which isn't really fun. Feints, situational terrain, or teaming up is needed to fight a skilled enemy. I like the situation of having weapons where you need to focus on not being hit. Crossbows or heavy weapons will put a character down. In D&D high level characters need high level characters to oppose them. Kings and their retainers need to be a high enough level to deter players from just doing what they want. Combat is riskier and player will optimize their characters to reduce the risk which can distort the game as well. Does the increasing hit points led to more murder hoboism? Being able to ignore the town guard or common soldiers leads to high level characters not having much to fear from society. (Yes there are ways to manage this but the game system doesn't always make it easy.) [/QUOTE]
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D&D as a Game- On the Origin of Hit Points and Start of the Meat Debate
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