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D&D as a (good) MMORPG
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<blockquote data-quote="tzor" data-source="post: 3617657" data-attributes="member: 12826"><p>OK as someone who was involved in the multi player psudo D&D game genre pre Everquest I think this question can be divided into three questions.</p><p></p><p>Can D&D d20 work as a viable system on the computer? Hard question to answer. I would say probably because unlike the P&P version you really can't argue with the DM (programmer) and his/her rule really is final.</p><p></p><p>Can a quantum round game work as a MMORPG? Yes, in fact turn based multi player games were the first, starting with Compuserve's Island of Kesmai. The problem is that all of these types of games were developed before smooth animation 3D systems but it's no different to put in a smooth based transition system to the model. One major problem is the question of micro/macro time frames. For example in everquest micro time was more or less real time (in terms of combat feel) but the day was only a few hours long. Breaking the 1:1 micro time frame ratio is certanly possible. If a supposed 6 second rounds takes 10 seconds game time no one is going to notice or care. Design the right interface and the d20 system could easily support a 1:1 micro time scale.</p><p></p><p>Would people accept a quantum round game MMORPG? Haven't a clue. (You got to know when you become an "old fart.") There is a strong influence on console games for the twitch model of MMORPG. We all know you can't have an online twitch game because of the delay times between server and client. We suspend disbelief when bizzare things happen as a result. Given this notion the notion that ones actions are in fact queued and will actually happen milliseconds or gasp even a second or two after being issued (depending on ones position in the initative) it is highly possible that people might get so used to it they might not even notice that it is even happening.</p><p></p><p>Knowing what I knew pre-Everquest I would say that it is completely possible for someone to create the killer MMORPG based on d20. On the other hand I would also say that it is highly unlikely to happen. But then again when I started playing Everquest I spent a lot of my time fishing. (Darn human not seeing in the dark. How long is it until day?)</p></blockquote><p></p>
[QUOTE="tzor, post: 3617657, member: 12826"] OK as someone who was involved in the multi player psudo D&D game genre pre Everquest I think this question can be divided into three questions. Can D&D d20 work as a viable system on the computer? Hard question to answer. I would say probably because unlike the P&P version you really can't argue with the DM (programmer) and his/her rule really is final. Can a quantum round game work as a MMORPG? Yes, in fact turn based multi player games were the first, starting with Compuserve's Island of Kesmai. The problem is that all of these types of games were developed before smooth animation 3D systems but it's no different to put in a smooth based transition system to the model. One major problem is the question of micro/macro time frames. For example in everquest micro time was more or less real time (in terms of combat feel) but the day was only a few hours long. Breaking the 1:1 micro time frame ratio is certanly possible. If a supposed 6 second rounds takes 10 seconds game time no one is going to notice or care. Design the right interface and the d20 system could easily support a 1:1 micro time scale. Would people accept a quantum round game MMORPG? Haven't a clue. (You got to know when you become an "old fart.") There is a strong influence on console games for the twitch model of MMORPG. We all know you can't have an online twitch game because of the delay times between server and client. We suspend disbelief when bizzare things happen as a result. Given this notion the notion that ones actions are in fact queued and will actually happen milliseconds or gasp even a second or two after being issued (depending on ones position in the initative) it is highly possible that people might get so used to it they might not even notice that it is even happening. Knowing what I knew pre-Everquest I would say that it is completely possible for someone to create the killer MMORPG based on d20. On the other hand I would also say that it is highly unlikely to happen. But then again when I started playing Everquest I spent a lot of my time fishing. (Darn human not seeing in the dark. How long is it until day?) [/QUOTE]
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