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<blockquote data-quote="Zaruthustran" data-source="post: 3617976" data-attributes="member: 1457"><p>I think a D&D MMO would be phenomenally successful. But in order to be successful, it has to not try to be WoW.</p><p></p><p>That is, it shouldn't pretend to have real-time 3-d combat. Instead, they should take a page from that new <em>Pirates of the Burning Sea</em> game from Flying Lab. You build your character and interact socially via the familiar 3-d interface of WoW and other games. But when it comes time to adventure, it's all instanced dungeons and turn-based combat.</p><p></p><p>That's right, turn-based. Anyone who thinks gamers won't tolerate turn based RPG combat should look up a little-known franchise called Final Fantasy. Or look at the crazy success of turn-based tabletop games like Catan and Carcassone on Xbox Live. </p><p></p><p>And I don't think the level cap matters. In fact, I'd suggest you limit the game to 12th level, and delay progression in such a way that a typical player won't cap until after three months of play. Introduce mid-level perks and bumps in the form of items, both mundane and magical. Maybe accelerate the feat system to 2 feats per level, instead of 1 per 3 levels. Maybe such a system would finally see people taking feats like "athletic". </p><p></p><p>tl;dr: D&D as an MMO would work, but only if you embrace D&D's quirks and don't try to make a WoW clone.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3617976, member: 1457"] I think a D&D MMO would be phenomenally successful. But in order to be successful, it has to not try to be WoW. That is, it shouldn't pretend to have real-time 3-d combat. Instead, they should take a page from that new [i]Pirates of the Burning Sea[/i] game from Flying Lab. You build your character and interact socially via the familiar 3-d interface of WoW and other games. But when it comes time to adventure, it's all instanced dungeons and turn-based combat. That's right, turn-based. Anyone who thinks gamers won't tolerate turn based RPG combat should look up a little-known franchise called Final Fantasy. Or look at the crazy success of turn-based tabletop games like Catan and Carcassone on Xbox Live. And I don't think the level cap matters. In fact, I'd suggest you limit the game to 12th level, and delay progression in such a way that a typical player won't cap until after three months of play. Introduce mid-level perks and bumps in the form of items, both mundane and magical. Maybe accelerate the feat system to 2 feats per level, instead of 1 per 3 levels. Maybe such a system would finally see people taking feats like "athletic". tl;dr: D&D as an MMO would work, but only if you embrace D&D's quirks and don't try to make a WoW clone. -z [/QUOTE]
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