Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D as a (good) MMORPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ibram" data-source="post: 3618738" data-attributes="member: 17640"><p>I've played DDO, NWN, and currently play WoW.</p><p></p><p>Thought the d20 system is a good foundation for a computer game it doesn't really fit the bill. It is TO bound by the tabletop environment for which it was created, and cannot take advantage of the flexibility allowed by a computer (which can take care of a huge amount of book-keeping).</p><p></p><p>NWN: A fun game, I had a great time playing it, but advancement was mostly tied to groups. Only a few classes (fighters, paladins, barbarians) could 'solo' content after a certain point. But the NWN was never developed as an MMORPG, rather it allowed a person to build an adventure online and let others run through it. Modules could be built and then shared among different groups. But without a group of players there wasn't much to do (aside from play with the world builder, which was fun).</p><p></p><p>DDO: Not very fun at all. In may ways it was like NWN without the world editor. Without a group it was impossible (not just difficult like in NWN) to adventure w/o a group, add in the fact that advancement was done quite slowly (the rogue I played never got above a +1 BaB) made for a very frustrating experience. It did have its strong points, as the world had more interactivity then other MMORPGs I've played, but that wasn't really a factor when I spent 45min standing around looking for a group (kinda like sitting in rush-hour traffic).</p><p></p><p>WoW: I've been playing since launch, and have characters in every race and class (at different levels). The game is a far more complicated version of D&D, with the computer playing the part of book-keeper. Looking at my lvl 70 Warrior it would be a nightmare to try and run that character in a tabletop environment (a large number of abilities have a chance to happen when something else happens) not to mention all the buff/de-buff elements within the game. The most important aspect is that I can hop on and play for a few hours without worrying about getting a group (my warrior is running out of solo content, so I play my alts). This is where the game really differs from D&D, and where D&D could not emulate.</p><p></p><p>What am I saying? Well, NWN is an online 3-D D&D game... WoW is an online MMORPG descended from D&D... DDO is the failed attempt at making traditional D&D into something that its not, an MMORPG.</p></blockquote><p></p>
[QUOTE="Ibram, post: 3618738, member: 17640"] I've played DDO, NWN, and currently play WoW. Thought the d20 system is a good foundation for a computer game it doesn't really fit the bill. It is TO bound by the tabletop environment for which it was created, and cannot take advantage of the flexibility allowed by a computer (which can take care of a huge amount of book-keeping). NWN: A fun game, I had a great time playing it, but advancement was mostly tied to groups. Only a few classes (fighters, paladins, barbarians) could 'solo' content after a certain point. But the NWN was never developed as an MMORPG, rather it allowed a person to build an adventure online and let others run through it. Modules could be built and then shared among different groups. But without a group of players there wasn't much to do (aside from play with the world builder, which was fun). DDO: Not very fun at all. In may ways it was like NWN without the world editor. Without a group it was impossible (not just difficult like in NWN) to adventure w/o a group, add in the fact that advancement was done quite slowly (the rogue I played never got above a +1 BaB) made for a very frustrating experience. It did have its strong points, as the world had more interactivity then other MMORPGs I've played, but that wasn't really a factor when I spent 45min standing around looking for a group (kinda like sitting in rush-hour traffic). WoW: I've been playing since launch, and have characters in every race and class (at different levels). The game is a far more complicated version of D&D, with the computer playing the part of book-keeper. Looking at my lvl 70 Warrior it would be a nightmare to try and run that character in a tabletop environment (a large number of abilities have a chance to happen when something else happens) not to mention all the buff/de-buff elements within the game. The most important aspect is that I can hop on and play for a few hours without worrying about getting a group (my warrior is running out of solo content, so I play my alts). This is where the game really differs from D&D, and where D&D could not emulate. What am I saying? Well, NWN is an online 3-D D&D game... WoW is an online MMORPG descended from D&D... DDO is the failed attempt at making traditional D&D into something that its not, an MMORPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D as a (good) MMORPG
Top