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D&D as a Post-Apocalyptic Wasteland
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<blockquote data-quote="Beleriphon" data-source="post: 7813870" data-attributes="member: 27847"><p>Fallout.</p><p></p><p></p><p></p><p>Fallout 2, Fallout 3 and Fallout 4.</p><p></p><p></p><p></p><p>New Vegas.</p><p></p><p></p><p></p><p>Not any Fallout, at least not yet. I doubt there will be since the setting revels in its post-nuclear wastelands.</p><p></p><p></p><p></p><p>A lot of fantasy settings borrow a similar series of tropes. As mentioned LotR does the same thing, but its a slow decline after a war rather than sudden devastation. The Third Age by the time Aragorn is crowned is over two thousand years old, and Gondor been on a slow slide for centuries.</p><p></p><p>That said, at what point does it stop being post-apocalyptic? If I blow up a modern day setting, and then have my game 1000 years into the future with a new society is that post apocalyptic? Even if the society is fully functioning and as advanced as our own?</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7813870, member: 27847"] Fallout. Fallout 2, Fallout 3 and Fallout 4. New Vegas. Not any Fallout, at least not yet. I doubt there will be since the setting revels in its post-nuclear wastelands. A lot of fantasy settings borrow a similar series of tropes. As mentioned LotR does the same thing, but its a slow decline after a war rather than sudden devastation. The Third Age by the time Aragorn is crowned is over two thousand years old, and Gondor been on a slow slide for centuries. That said, at what point does it stop being post-apocalyptic? If I blow up a modern day setting, and then have my game 1000 years into the future with a new society is that post apocalyptic? Even if the society is fully functioning and as advanced as our own? [/QUOTE]
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D&D as a Post-Apocalyptic Wasteland
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