Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
[D&D as conflict simulation] Muster: A Primer For War (first impressions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 8810843" data-attributes="member: 6787650"><p>I'm excited about Eero Tuovinen's new book "Muster - A Primer for War. Advice for playing D&D the wargaming way!" (<a href="https://www.drivethrurpg.com/product/413382/Muster" target="_blank">Muster - Arkenstone Publishing | DriveThruRPG.com</a>) and want to share my first impressions and ask for yours.</p><p></p><p>I'm not much of an art guy normally but the art immediately grabbed me. I may wind up printing this one out.</p><p></p><p>I'm also impressed by the clarity of the layout/organization and by the fact that he immediately contextualizes it with Kriegspiel and open-ended conflict simulation. I can totally imagine myself printing out the Manifesto section to routinely hand to new players to inform them what my game is about, which of the 8 types of fun I intend to serve. I love how the work positions <em>gaining insight</em> as a core motivation for play:</p><p></p><p style="margin-left: 20px"><em>D&D is a roleplaying game that is also a wargame. Its philosophical basis is in conflict simulation gaming of the war-gaming tradition. The principles we insist upon here are only novel compared to other types of roleplaying games.</em></p><p></p><p style="margin-left: 20px"><em>Wargaming originates in the 19th century as a hobby and training tool of military men. Its creative ideals are about learning and sportsmanship; we play to understand conflict dynamics, learn culture and science, and grow in the contest.</em></p><p></p><p style="margin-left: 20px"><em>Although this may often be ignored today, D&D remains one of the high achievements of wargaming.</em></p><p></p><p>Yes! A thousand times yes!</p><p></p><p>I'm getting new ideas for my game already, just from pondering the manifesto. What if I made my Dungeon Fantasy dungeons (hexcrawls) increase in realism as you go deeper (northward), instead of increasing in difficulty? What if going deeper (northward) is how you give the DM permission to stop telegraphing danger, introducing monsters in small numbers before encountering them in large numbers, following the Three Clue rule, and avoiding effective-but-unfun traps and security protocols (like magical claymores that obliterate you with overkill, instead of just scaring you with medium damage)? What if player actions can signal the GM to stop doing the things that make it a fun game, and start doing the things to make it more of a realistic conflict simulator?</p><p></p><p>Those are my first impressions. What are yours?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 8810843, member: 6787650"] I'm excited about Eero Tuovinen's new book "Muster - A Primer for War. Advice for playing D&D the wargaming way!" ([URL='https://www.drivethrurpg.com/product/413382/Muster']Muster - Arkenstone Publishing | DriveThruRPG.com[/URL]) and want to share my first impressions and ask for yours. I'm not much of an art guy normally but the art immediately grabbed me. I may wind up printing this one out. I'm also impressed by the clarity of the layout/organization and by the fact that he immediately contextualizes it with Kriegspiel and open-ended conflict simulation. I can totally imagine myself printing out the Manifesto section to routinely hand to new players to inform them what my game is about, which of the 8 types of fun I intend to serve. I love how the work positions [I]gaining insight[/I] as a core motivation for play: [INDENT][I]D&D is a roleplaying game that is also a wargame. Its philosophical basis is in conflict simulation gaming of the war-gaming tradition. The principles we insist upon here are only novel compared to other types of roleplaying games.[/I][/INDENT] [INDENT][I]Wargaming originates in the 19th century as a hobby and training tool of military men. Its creative ideals are about learning and sportsmanship; we play to understand conflict dynamics, learn culture and science, and grow in the contest.[/I][/INDENT] [INDENT][I]Although this may often be ignored today, D&D remains one of the high achievements of wargaming.[/I][/INDENT] Yes! A thousand times yes! I'm getting new ideas for my game already, just from pondering the manifesto. What if I made my Dungeon Fantasy dungeons (hexcrawls) increase in realism as you go deeper (northward), instead of increasing in difficulty? What if going deeper (northward) is how you give the DM permission to stop telegraphing danger, introducing monsters in small numbers before encountering them in large numbers, following the Three Clue rule, and avoiding effective-but-unfun traps and security protocols (like magical claymores that obliterate you with overkill, instead of just scaring you with medium damage)? What if player actions can signal the GM to stop doing the things that make it a fun game, and start doing the things to make it more of a realistic conflict simulator? Those are my first impressions. What are yours? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D&D as conflict simulation] Muster: A Primer For War (first impressions)
Top