Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D as humanocetric ... or not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7906615" data-attributes="member: 6785785"><p>My 5E campaign takes place in the larger D&D multiverse, so we kind of stick to he races by world and so on, but ultimately everything is on the table. Anything 3rd party, I just ask to see it and review it to make sure it fits.</p><p></p><p>If I run another 5E campaign again, I'd probably do so in an original homebrew world rather than revisit the D&D settings. As such, I might have ideas of what options would be available in mind. However, I also expect that I'd confirm with my players what kind of campaign/setting they'd like to play, and what kind of options they'd like to see.</p><p></p><p>Generally speaking, I try to not make such decisions in a vacuum.</p><p></p><p>When I'm a player, I typically play humans. Probably about 80% of my PCs are human. I honestly don't see the need to play anything else, and I find that elves and dwarves and such tend to lean very heavily on some racial archetype of some sort, and that tends to limit how they're roleplayed. Most elves are Legolas or Elrond, every dwarf is Gimli, and so on. This isn't always the case by any means, just seems to be a trend. I also struggle to think of a character concept that a human can't really cover.....even if some races may lend themselves to a specific conflict or struggle, humans can still do the same.</p><p></p><p>As for settings being human centric, I think that may be the case even in the presence of other races.....humans can be the kind of default outlook, and everything revolves around them. I think maybe this can apply at the setting level.....like someone could describe Greyhawk as human centric and I would understand why they did so. But in play? A campaign would probably depend on the players and the choices they made, and then the kinds of adventures they went on. Looking at a lot of the early modules for D&D.....I would not expect adventures or a campaign to really be human centric. What's human centric about the G-D series?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7906615, member: 6785785"] My 5E campaign takes place in the larger D&D multiverse, so we kind of stick to he races by world and so on, but ultimately everything is on the table. Anything 3rd party, I just ask to see it and review it to make sure it fits. If I run another 5E campaign again, I'd probably do so in an original homebrew world rather than revisit the D&D settings. As such, I might have ideas of what options would be available in mind. However, I also expect that I'd confirm with my players what kind of campaign/setting they'd like to play, and what kind of options they'd like to see. Generally speaking, I try to not make such decisions in a vacuum. When I'm a player, I typically play humans. Probably about 80% of my PCs are human. I honestly don't see the need to play anything else, and I find that elves and dwarves and such tend to lean very heavily on some racial archetype of some sort, and that tends to limit how they're roleplayed. Most elves are Legolas or Elrond, every dwarf is Gimli, and so on. This isn't always the case by any means, just seems to be a trend. I also struggle to think of a character concept that a human can't really cover.....even if some races may lend themselves to a specific conflict or struggle, humans can still do the same. As for settings being human centric, I think that may be the case even in the presence of other races.....humans can be the kind of default outlook, and everything revolves around them. I think maybe this can apply at the setting level.....like someone could describe Greyhawk as human centric and I would understand why they did so. But in play? A campaign would probably depend on the players and the choices they made, and then the kinds of adventures they went on. Looking at a lot of the early modules for D&D.....I would not expect adventures or a campaign to really be human centric. What's human centric about the G-D series? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D as humanocetric ... or not?
Top