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General Tabletop Discussion
*Dungeons & Dragons
D&D as humanocetric ... or not?
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<blockquote data-quote="nogray" data-source="post: 7906886" data-attributes="member: 28028"><p>I voted 5 (any official) but could have gone with 7 (any anything).</p><p></p><p>I typically allow and encourage refluffing, and have taken advantage of such when other DMs offer me the opportunity. I once (in 4e) played as a "human" that used the rules for thri kreen. Was that character a human? To anyone on the street, he looked it, but he was "blessed by the panther-spirit," and so moved with a preternatural grace that made it obvious to onlookers that he wasn't a <em>normal</em> human.</p><p></p><p>Other recent (5e) campaigns have involved a fairly "normal" mix of near-humans (dwarf, a couple half-elfs, changeling). Very light on the pure humans, though.</p><p></p><p>On the DM-for-peculiar-players side, I get some odd requests. One of my players has expressed interest in playing a sentient elemental spirit of fire. I'm trying to figure out some mechanical options to satisfy the kind of things such a character would want to be able to do. Another wants to try out playing as undead pre-teen psychically linked twins. The long-running 4e campaign I have has two tieflings, a human, and a revenant as current player characters, but has had a dwarf, a dragonborn, a shade (originally an eladrin who transformed in the game), and a few others I'm forgetting as pcs that have left the campaign for various reasons. Once again, pretty light on humans.</p><p></p><p>Most of the background, though, is pretty human-centric. On both a player and a DM side. PCs are special, though, as others mentioned.</p></blockquote><p></p>
[QUOTE="nogray, post: 7906886, member: 28028"] I voted 5 (any official) but could have gone with 7 (any anything). I typically allow and encourage refluffing, and have taken advantage of such when other DMs offer me the opportunity. I once (in 4e) played as a "human" that used the rules for thri kreen. Was that character a human? To anyone on the street, he looked it, but he was "blessed by the panther-spirit," and so moved with a preternatural grace that made it obvious to onlookers that he wasn't a [I]normal[/I] human. Other recent (5e) campaigns have involved a fairly "normal" mix of near-humans (dwarf, a couple half-elfs, changeling). Very light on the pure humans, though. On the DM-for-peculiar-players side, I get some odd requests. One of my players has expressed interest in playing a sentient elemental spirit of fire. I'm trying to figure out some mechanical options to satisfy the kind of things such a character would want to be able to do. Another wants to try out playing as undead pre-teen psychically linked twins. The long-running 4e campaign I have has two tieflings, a human, and a revenant as current player characters, but has had a dwarf, a dragonborn, a shade (originally an eladrin who transformed in the game), and a few others I'm forgetting as pcs that have left the campaign for various reasons. Once again, pretty light on humans. Most of the background, though, is pretty human-centric. On both a player and a DM side. PCs are special, though, as others mentioned. [/QUOTE]
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